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Showing posts with label DaemonVirus1. Show all posts
Showing posts with label DaemonVirus1. Show all posts

Monday, 27 January 2020

=== Mobile Game Review -- I Monster - RPG Adventure - 6/10 ===

What Are We Reviewing?
Today we have I Monster by DreamSky.


Last Updated: December 20, 2019
Price: FREE
Genre: RPG / Adventure
Rating: Teen

I Monster is available on Google Play and currently has over 100,000 downloads. I'm having a bit of a hard time with this one because I both love it and hate it at the same time. There are good things about it, and there are bad things bad things about it the rest is rather... meh. I do enjoy RPG-type games because it's fun to progress into a powerful super-being and this definitely is one of those games... though I think maybe the balance is off somehow because something just doesn't feel right about it. Let me explain...

Gameplay:
Beginning from what I would call the hub we can see an ominous tower in the distance which is where we will be doing our adventuring. Nearby is a large rock upon which sits a bird with a diamond. This rock seems to deliver quests to complete with each adventure while the bird gives advertisements and pays for your time with diamonds.


Before heading off on our adventure we'll check out the Equipment Store for possible new equipment and of course be sure to keep anything of importance in the Warehouse... which I suppose is just a different way of describing a chest. There's also a village area nearby where more services can be given, though at this early point in the game we have only unlocked the blacksmith who is able to upgrade equipment to be stronger.


We begin what is for us yet another adventure into the tower starting from the first level. At this point it is quite easy to complete these early levels of the tower thanks to some equipment which is quite strong for the early spaces as well as having at this point reached level 7 in experience.


Each battle is rather simply done by tapping on a target which causes our character to approach and fight said target. Longer fights are somewhat more interesting by being more back and forth trading blows as well as giving opportunities to use abilities. In our case we've chosen a lightning strike ability which of course uses some mana to do so.


That... is really it. I'm not sure if this game is supposed to get more interesting as the game goes on, but it seems to just be a simple kind of RPG game. Movement is done on a grid and not everything must be fought, only what is in the way or what is required due to being a boss. So I mean, the thing about this game is that I wouldn't say there's anything wrong with the gameplay... it's just... not all that interesting.

I Monster works as a game in that there seems to be a goal and a progression into a more powerful state as there should be in an RPG, but I just don't feel like what's happening in this game is good enough to keep my attention. I'm not driven to want to explore more into this game than I have at this point. Watching advertisements gives Diamonds which can be used to reset the equipment shop as well as unlock more backpack pages. But really it feels more to me like it only wastes time and interrupts gameplay.

Graphics / Sound:
Sort of a cartoony type of style. I really like the hub screen and the menus are nice to look at, but maybe it's because of the combat being so fast... or maybe it's because of the advertisements interrupting gameplay (because we all know getting as much of that special currency is highly important in any free game)... but in any case, there just isn't anything all that special to note. The graphics are nice, no glitches, nothing to complain about; just really nothing special.


The sound is a similar situation where there isn't truly anything special about it, but I have noticed that there is a sound or two "borrowed" from Diablo II when using a health or mana shrine.

Replayability:
Well, I suppose as long as you enjoy exploring the same sort of thing with different layouts over and over again... this can be replayed forever and ever and ever. So far as I've been able to experience, the only thing stopping a player from continuing to continue forever would be the boredom of experiencing the same thing with little to no difference.

SUMMARY:
I don't know, maybe I'm being a little harsh on this game. It seriously isn't a bad game, I just find it doesn't have much special going for it and that really is a bit of a drawback these days. I suppose I'll give it a bit more go and see how I feel about it from there. But at this point my feeling is that the score I'm giving will be 6/10.

Points would be lost for sound being taken from another WELL KNOWN game as well as gameplay not being all too interesting. All in all, I would still recommend this game to try out if you're looking for something ENGAGING; bonus points for not having the entire game be played by turning off the game as many other free games tend to do. I suppose I would say I Monster is average with a recommendation to at least give it a try, which is why I've decided upon this score.

~ DaemonVirus

Tuesday, 30 July 2019

Age of Wonders -- Keepers Scenario 7 - Part 5

A lovely recap of our current situation. So far so good, doesn't look like we're going to have to restart...?

(My apologies of all the sound of receiving messages while recording, pretty sure ignoring my wife would be a terrible idea.)



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Monday, 29 July 2019

=== Mobile Game Review -- Hooked Inc: Fisher Tycoon - Idle Progression - 8/10 ===

What Are We Reviewing?
Today I have another Idle Progression-type game for you called Hooked Inc: Fisher Tycoon. Now it's hard to get around the mass of Idle Progression games that exist on mobile devices, sure they're mostly all free so you could try them on your own... or you can take a a look at my experience to see whether or not your interest is great enough to skip the time cost altogether.



Gameplay:
As with all idle games there is an active and an idle portion of the game. The active part involves swiping across the screen to catch fish. Catching fish means you make money which can be used to buy upgrades which make fish worth more which means more money and so on and so forth.


Every so often you'll receive chests which may have money or.... emeralds in them (which is the second type of currency in the game), or there are of course quests which give rewards for performing tasks such as the above which is to acquire 40 upgrades which then gives 3 emeralds.

What are emeralds used for you ask? Emeralds are used for hiring employees which increase productivity both online and offline. How great is that? These employees can even be upgraded to be better by spending emeralds on them.


There is a fun little spinner in this game which gives you a free spin to get bonuses including increased income for a period of time which can be spun additionally by watching advertisements for even more bonuses.


What is the point of all of this? Well to earn experience of course which can be claimed by taking the action of going back to the start of the game from step one only earning 1% more income per point of experience and 100% more income per star... which is again gained by completing quests and things.


So at this point we've hit all the usual points of an idle game where you have regular income, alternate income, and a prestige-type thing which resets your progress so that you can get further into the game faster. Pretty straightforward.


There's a fun little difference in this game compared to others where there are boxes which float down every once in a while that have items within them. These items have different abilities including increasing fish value and even the ability to catch birds!


Graphics:
The artwork is nice on the eyes, very thematic showing wood, wind, water, and fish. It all makes sense when it comes to fish and fishing with nothing sorely out of place. My only "complaint" would be that there isn't much incentive to watch the screen because most of the time you're carelessly swiping back and forth or putting the phone down because it's another advertisement.


I will however take a quick moment to note that I LOVE that this game gives REAL incentive to watching advertisements. Normally an advertisement would be something you start and put the phone down for a minute just to get an x2 multiplier on your earnings which is... sort of a whatever kind of thing to do when it comes to money, but in Hooked Inc: Fisher Tycoon you get 10 Crowns every time you watch an ad which eventually levels up to get more upgrades. Finally a game that REALLY rewards you for watching advertisements!

Sound:
I've always enjoyed the sound of the ocean and birds (in this case seagulls), which is one of the reasons I really want to go back to Hawaii one day. On the other hand, the music got really old really fast. REALLY fast.


Replayability:
This is always the biggest point of a game is how long can you continue playing a game for? I did find Hooked Inc: Fisher Tycoon very fun, but as with all idle games, it tends to fall off after a while once you get over the honeymoon phase. Idle games will unfortunately never been in the hall of fame on my list of games because the gameplay never changes; it's a very short look of getting the game upgrades and performing the same actions, restarting for a higher multiplier, then doing it all again.


SUMMARY:
There are a few points which set this game apart from other idle-games I've played before:

1) If you enjoy fish, you'll enjoy this game.

2) It's not all about passive income, there's a lot of progress to be made when actively playing and the mechanic to doing so is all about swiping (which is much easier on the hands than tapping).

3) Advertisements that play into the future of the game.

I've said it before and I'll say it again, idle-games are not my favourite; they get old very fast. HOWEVER, in terms of what an idle-game is looking to do... Hooked Inc: Fisher Tycoon is a really good one with differences that make it interesting.

I have to knock off a couple points when an idle game stops progressing so quickly or runs out of things to do, so I will be giving Hooked Inc: Fisher Tycoon 8/10. It really is one of the better idle-games out there, but I still have a problem with a game that relies on watching advertisements to progress further into the game.

~ DaemonVirus

Wednesday, 3 July 2019

=== PC Game Review -- Rogue's Tale - Turn-Based Dungeon Crawler - 2/10 ===

What Are We Reviewing?
Now I do like RPG and rogue-like games, and I also like when games are difficult and don't hold your hand, so today we're going to review Rogue's Tale. This is another game that I really tried to like because I do enjoy these types of games, though you'll soon see just how frustrating a game like this could really be.


Released March 28, 2014 and currently available in on Steam for $5.69 CAD, Rogue's Tale is a turn-based dungeon crawler which is meant to give you the experience of playing one of those good old RPG games which used to use the ASCII graphics and more often than not killed you before you got anywhere interesting; that's the same experience when playing this game.

As seen above you get to create your character each time you play and can even start with bonuses IF YOU'VE UNLOCKED THEM though grueling play after dying and dying and dying again.


Of course there is an easy mode where things hurt less and you can sell items without identifying them first, but you aren't able to unlock some things... and why would I want to play easy mode anyways?


Gameplay:
So the idea behind the game is that you're thrown into a randomized dungeon to explore for items and experience until you reach the bottom at which point you can leave and "reset" the dungeon which creates a new one to explore. There are various creatures throughout the dungeon, some of which are happy to live their own lives and some of which will attack on sight. There are also other adventurers and traps which you'll come across and more often than not you'll see one of the following screens:


There really isn't much to say about the gameplay of Rogue's Tale because you just can't get very far into it unless you get lucky and find all the right things for a successful run to get further than the first dungeon. In the time I've put into Rogue's Tale so far, I've only had one run which has been able to make it past the first dungeon... at which point I almost immediately died in the next dungeon.

I actually can't believe it, but I have less to say about Rogue's Tale than I had to say about Mall Empire. Even though it was a buggy game, there was at least some gameplay to get through.

Graphics:
I find the artwork and aesthetics of Rogue's Tale to be very nice. I do like the design and detail that has been put into the things that are seen, though I do find the information presented to be somewhat clunky. There's a lot of stats on the screen and not much to tell you what exactly does what... or why?

Replayability:
As much as I love being destroyed again and again in a game, I at least like to see some progress. Let me give you an idea of just how much progress I achieved throughout playing this game: 0 / 148 achievements. The top achievement is for reaching level 7; only 37.4% of players have ever reached level 7.

So while I would absolutely say the replayability of this game is HUGE, seeing at you enter a different dungeon every time you play and everything is different every time... I think it's the type of replayability that's actually... bad. Of course you want your game to be replayable to keep players wanting to come back and play it more, but we again come to the problem where if there's not progress into the game, then playing it again and again isn't fun anymore, it's just tiresome.


SUMMARY:
While Rogue's Tale isn't an expensive game, I still expect it to be a game worth playing in exchange for my money. I can't talk enough about how the gameplay is lacking for me. I'm sure there are others out there who love this sort of thing (hence why there are quite a few games of this type), but there are certainly better options than Rogue's Tale.

While I didn't enjoy the gameplay of Rogue's Tale, it is a working game that doesn't seem to be filled with bugs making an unplayable game. I'm giving Rogue's Tale 2/10 because I just can't stand bashing my brains against the same thing over and over hoping something different will happen; but it works and there IS a deeper game to be found in here... somewhere.

~ DaemonVirus

Monday, 3 June 2019

Friday, 24 May 2019

Age of Wonders -- Keepers Scenario 7 - Part 3

Oh my, we're going to have to start recording new videos right away. Looks like we have quite a bit of back and forth going on with the Lizardmen right now and a stalemate with the Orcs. Stay tuned for coming new videos.



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Sunday, 5 May 2019

Age of Wonders -- Keepers Scenario 7 - Part 1

Hey everyone! It's been a little while since I was last actively posting videos on YouTube, but now that I'm back in action, we've got lots on the way for everyone to see. Let's start a new scenario that I honestly have no memory of playing like... ever. Wish me luck! :D



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Sunday, 31 March 2019

=== Mobile Game Review -- Business Inc - Business Management - 1/10 ===

Here's an interesting game idea I came across a little while ago called Business Inc. The goal of this game is to start as a small company with just one employee making games and to grow into a larger company making profits.


So in the beginning, the player needs to hire an employee with little skills and start designing games which grows their skills into making a better quality product and being able to make these products faster. I started this game over and over and over trying to be profitable and continue to be profitable as the game went on, but I could never really make it very far into the game.


I don't know if I was playing the game wrong... I like to think I'm quite good at coming up with strategies and figuring out how to win at games, but it just seemed like everything I tried to do was... useless. As you can see, the game sort of lulls you into a false sense of security where you believe you're making money but as soon as you start hiring more people who are untrained or trying to take longer projects the money starts to fall off really quickly.


See, Business Inc isn't just about making a game and being happy with it; You have to be able to make the game faster than your competitors and at a good enough quality that you still make some profits once your competitor comes out with their version of it. At first I figured out it's not so bad to just focus on the simple projects and having those come out as quickly as possible... but then once the bigger and longer projects started coming out requiring more employees with higher skill levels, all the profits began to fall apart until I went bankrupt EVERY time.

So unfortunately this game didn't last very long as there wasn't very far I could get to keep my interest very long. If this game has progressed since I played it or if someone has found a winning strategy to this game, I would be more than happy to hear your explanation. Until then, for me, this game isn't a very good game.

Summary

Gameplay: Very interesting concept. I love business-type games and I'm still on the hunt for a truly awesome business sort of game. This game just doesn't have very far to go as the gameplay falls off very quickly without any progression or ability to make choices which really impact the end-result of the game. Business Inc is really more like a game-loss simulator rather than any sort of game-play.

Sound: The music is nice, though repetitive. As the game isn't very long and there isn't much to the gameplay, there really isn't much to be said about the sound.

Replayability: As I've already mentioned, the gameplay is severely lacking. As a result, there's ZERO want to play this game again unless there are some huge changes to the game.

SCORE: I really wanted to like this game and really tried to make it work, but with what I've seen from this has been rather disappointing. Business Inc gets my first ever 1/10 rating because it is seriously so bad I wouldn't even recommend bothering to try it; It just doesn't go anywhere and give absolutely no hope of ever being successful. Even if the player did manage to find a way to keep from going bankrupt, the gameplay wouldn't be any fun because because it would consist of doing the exact same thing over and over with no change or progression.

~ DaemonVirus

Tuesday, 26 March 2019

Hammerwatch With The Wife

Hey everyone, this video is a little late as it was made back in December, but it's definitely better late than never... right? Carley agreed to play some Hammerwatch with me for not the first time, believe it or not. We've had fun with this game before and I definitely look forward to continuing to play this again in the future.


~ DaemonVirus


Back to Livestream page

Wednesday, 19 December 2018

=== PC Game Review -- Ancestor's Legacy - Real-Time Strategy - 8.5 / 10 ===

Hello everyone, welcome to my review of Ancestor's Legacy, a real-time strategy game for the PC. I was lucky enough to get this game free for the weekend during a time when I actually had enough time to put into it to gain a proper opinion of it.


The first thing I would like to mention, is oh my god, the artwork is absolutely STUNNING. There's something about hand-drawn artwork that really catches my eye in games; that's not to say that artwork is what makes or breaks game, but rather good artwork in a game is the icing on the cake. Yeah, it's weird that I would start with something that isn't all that important in the grand scheme of things... but artwork like this really isn't seen often enough in my opinion.


So let's get into the meat of things: The first thing we're greeted with when starting the game is a pretty sweet fight scene that makes you think you might be playing some sort of third-person fighting game, weirdly there's like no context to this which is a bit confusing right off the bat. Then it transitions into a bit of a tutorial on how to command units and how to start playing the game.


So at this point, we've seen a guy killing people, gotten a bit of introductory gameplay, and we're thrown into some more beautiful artwork with a nice narrated voiceover telling us the story of what's going on and why it's happening.


Now we get into another tutorial scenario where we learn more about the mechanics of the game. So what's this game all about? Ancestor's Legacy is all about squad management; we're not dealing with massive groups of units doing tons of different things all at once. With a maximum squad limit of 10 squads, we're maybe fighting over two, POSSIBLY three different locations at one time.

The gameplay relies heavily on a combination of unit counters and terrain management. All foot-squads have the ability to make two different types of traps; either a trap which slows enemies down and makes them unable to run away, or a trap which instantly kills some of the units. Much of the gameplay revolves around managing what looks like fields of wheat or tall grass where the players are unable to see into unless they have at least one squad inside the field. Some squads have the ability to spot traps at the cost of not auto-attacking, though in my experience the traps are only effective in certain situations which realistically are NOT in the early part of the game.


When not fighting around fields and trees and traps, there is a struggle to be had over what I would call "village points" which are points which must be captured which then earn resources as the game goes on. These points are quite important in the early- to mid-game, though I could see how they would fall off in the later game if there's a buildup of resources and not much fighting because both forces don't engage to the point of death. Without more time in the game it's a bit hard to say really.

From what I was able to experience, the single player campaigns are well done and well driven... but after only a short time, I started to feel like the whole experience was quite slow. I'm sure there are many more fun scenarios to play with much more things going on, but honestly I found myself getting very bored of the campaign mode due to how slow it was waiting for units to move across the map, especially during the end-game where you know you've won the scenario but it's now a matter of actually finishing off the enemy units.


It was at this point that I decided I would make my overall judgement on the game based on the multiplayer aspect as that would obviously have to be the part of the game which would need to hold up over time to make it work the purchase. As fun as single player games are, why wouldn't a person want to test their mettle against another human player to see if they have what it takes to out-smart and out-maneuver a real live opponent? Now I didn't exactly have the experience to get myself into a bunch of live multiplayer games (though realistically, I do play a lot of RTS games.... so I don't know why I would be uncomfortable with dying and learning to play a game like this...), so I decided to test my excellent prowess against a poor soon-to-die computer AI opponent... this was an awful idea.

If you watch the livestream footage of me playing this game, you'll get a very good idea of how I was feeling throughout my experience. One one hand, I did enjoy the competitive skirmish multiplayer sort of thing... but on the other hand, I have strong feelings against it.

I first decided I would play as the Slavs who are supposed to have strong archers including horse archers, which sounded like a pretty fun time to me; my opponents I would set to the Saxons who I had been playing against in the campaign mode, so I figured it would be a bit of a familiar experience that I wouldn't be playing against all sorts of new units that I hadn't seen before. I also decided each side would start with a hero... unfortunately after bashing my head against my opponent for probably at least two hours I finally had to give up based on... the Slavs, who only start with basic swordsmen in the early game are much too weak against the Saxons who start with access to slingers as one of their first units.

As it turns out, having a ranged attack is quite important in the early portion of the game because on the low amount of resources available in the early-game, constructing traps is much too expensive as an attempt to fight back against the enemy. Let me explain it this way: One group of swordsmen get pelted by the ranged slingers until they get in range, the slingers then run away unobstructed because there's no ability to keep them in place. As the Slavs, if you make another group of swords men... you'll then find yourself in a two squads of swordsmen against two squads of slingers, which as you may guess, means you're getting hit from afar even more than before; once again, if the swordsmen engage the slingers, the slingers run away with little more than a scratch. Alright, so that didn't work, instead I would try making the trap which would cause the enemy squad to be unable to run away; in the early portion of the game, this means either the enemy squad STILL gets to run away because one group of swordsmen isn't enough to kill the opponent fast enough before they regain their ability to run away.... or they miss the trap altogether. Oh... and then there's the problem that you're also now one squad of swordsmen against TWO squads of slingers, meaning one group can run away while the other happily throws their rocks at your group futilely trying to chase them down.

Okay, so let's try a different strategy: I then decided to try starting out with one group of swordsmen to assist the hero capturing the first village, then going straight into horse archers! This was probably the closest strategy to really being effective, but once again the Slavs fell behind in power because of the extra resources required to even get into a fighting position. No matter how hard I tried or what I did... going after different villages first, trying to avoid the enemy, trying to harass them... it all turned out the same; the Saxons pulled ahead each and every time in every scenario I attempted.

Could it be that I'm just playing the faction wrong? I tested this theory by switching factions with the computer AI and continuing to play on the same map. This time I played as the Saxons and had my enemy as the Slavs; yeah... the game lasted a little bit longer with the computer playing the Slavs than when I was playing them, but the sad reality is that at no point did I actually feel threatened by them. The Saxon faction didn't just feel overpowered in this matchup because I was playing the wrong way, it was in fact because the Slav faction just has such a weak start in comparison that they really aren't all that threatening at any point.



Verdict

Gameplay: I'm still torn on how I feel about Ancestor's Legacy, but I do think there's a lot of potential to it which is why it's still on my wishlist to keep an eye on and see how it progresses.

Sound: Sound design in this game is great. There are lots of good sounds for each unit including voices, movement, and fighting. The bit of single player experience I got was fully voiced over for the story bits which made it very nice to listen to.

Replayability: The campaign felt slow to me and got very boring quickly. I would work through it if I had the time, but probably not all in one go. The multiplayer (vs AI) experience was a much more fun game mode, though I did find (after MUCH experimenting), that I had quite a large concern that the different factions may not be well-balanced.

Bonus: A little bonus in this game that isn't found in other games is the ability to go into a third-person sort of view where you can see very well designed fights with each unit in the squad doing their own thing. This is a much higher level of detail than what I have normally found in other RTS titles which some people may find to be quite an enjoyable addition.

SCORE: I've given this a lot of thought and I am in fact giving Ancestor's Legacy a score of 8.5 / 10 due to being a very well-designed game. I do have my worries about it which is why it's not getting the highest score, but it does have a lot of promise which could be easily patched into balance with future updates.


~ Kyle Welykholowa



Thursday, 13 December 2018

Age of Wonders -- Keepers Scenario 6 - Part 8

We're so close now I can taste it. Maybe we'll finally finish all the hours we've planted into this scenario and be able to move onto the next one without having to restart once again! :D



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Wednesday, 28 November 2018

Age of Wonders -- Keepers Scenario 6 - Part 7

We're getting so close now, I can feel it. Aren't you excited? Soon we'll be moving on to another scenario and before we know it, we'll be at the end of The Keepers Campaign. Then we play through the other campaign and finally we can retire the Age of Wonders campaign series.



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Friday, 26 October 2018

Age of Wonders -- Keepers Scenario 6 - Part 6

Looks like we're starting to get overwhelmed by this silly teleportation point right next to our starting town. We might have to give this location up and move somewhere else. Another short part for you this time.



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Thursday, 25 October 2018

Age of Wonders -- Keepers Scenario 6 - Part 5

I haven't uploaded a video for quite a while so finally I've managed to find some time to do so. I can tell I actually recorded this quite a while ago, but NO MATTER! New videos will be coming out right away as we get going on all content production now that we have a proper schedule going. This part is a little bit shorter than usual.



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Thursday, 18 October 2018

=== Age of Wonders -- MolzyMoz - Fire Rebalanced -- Mod Review - 5/5 ===

Okay so here's something a little bit different today. Normally I review games or food or movies... but today I'm reviewing a MOD for a game. I'm also going to take this opportunity to start using a 1-5 rating system because I think it's a much more straightforward system for just how good I think something is which I'm reviewing.

So FROM HERE ON OUT I will be rating everything on a scale of 1-5.

Rating: 5

Even though I am a long-time Age of Wonders player, using mods is something I'm not super experienced with, so this managed to be my first mod to EVER use for this game. I have to say I'm very pleased; I honestly think this may be what I start using in my own games from now on.

There are quite a few changes to units, some of which are in their stats and many of which are in their abilities as they increase in skill; especially for making level 4 units more powerful and unstoppable just by having empty fortified cities. I haven't been able to experience much of this as I just started using the mod and have only read about the majority of the changes so far.

One of my favourite changes includes the change to the Goblin Bomber at silver level gaining a Call Flames ability (which would only be attainable using an arena or the Warmonger spell).

Speaking of SPELLS... Many of the lower level combat spells have been lowered in casting cost which makes spell-based leader and hero builds possible to use throughout the game. Many of the spells such as flame arrow only have a cost of 1 now which means your hero can be useful even with Spell Casting I and low stats.

So all in all, this mod is pretty sweet. It's super easy to put into the game and doesn't make a huge number of overwhelming changes; if you have any thoughts about using any other mods in the game but are unsure after reading all of the HUGE number of changes... this is truly a great place to start when getting into trying out different mods.

As a result, I'm giving this mod for Age of Wonders a 5/5 rating as I really do think it has been done very well and has broken down the door for me to try other new things with an already great game.

Wednesday, 26 September 2018

A New Welcome

Hello everyone! I've posted a new welcome video on my YouTube channel to account for all the fun changes which have happened in the past while. I believe this will be the beginning of a great time for us of much productivity and a growing community.


Thank you everyone for joining me and continuing to come back. I look forward to seeing you all again and being a source of entertainment for all of you. Please follow and share and let me know if you have any suggestions for the future.

~ Kyle Welykholowa

Saturday, 25 August 2018

Age of Wonders - Keepers Scenario 6 - Part 4

Our adventure continues further into this massive map where we hope to goodness that we don't have to start again from the beginning. I hate to reload when dying but... unless we're in a SUPER awful position where there's no hope, I think I'm going to have to bite the bullet and continue on with the game rather than restarting over and over again.

Maybe if each level of  this game wasn't so long that wouldn't be an issue...



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Wednesday, 15 August 2018

Age of Wonders -- Keepers Scenario 6 - Part 3

Well... I can't say I'm totally surprised at this outcome, but at least it was early in the game rather than after playing hours upon hours of the same map, right?



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Saturday, 4 August 2018

Age of Wonders -- Keepers Scenario 6 - Part 2

Our adventure continues with part 2 of scenario 6. This is a large map and we're not in a great position right now, will be be able to pull through without restarting?



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
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~ DaemonVirus

Monday, 16 July 2018

=== Book Reading - The Ice Dragon - Intro =22=

Alright, I've decided to start something new which is to read books and upload them to YouTube along with all the other videos I make. I figure not everybody likes to watch Age of Wonders and I know that I enjoy listening to books being read every once in a while as well as Carley likes when I read to her, so here we go with our first book The Ice Dragon by George R. R. Martin.


Please let me know if there's anything you think I can do to make any of my content better by commenting below.

If you enjoy this content and would like to see more:
-- Watch me on Twitch at www.twitch.tv/DaemonVirus1
-- Check out my other videos on YouTube at www.youtube.com/user/TheDaemonVirus
-- Follow me on Twitter at www.twitter.com/KyleWelykholowa

~ Kyle Welykholowa / DaemonVirus