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Showing posts with label Virus. Show all posts
Showing posts with label Virus. Show all posts

Friday, 6 December 2019

=== Mobile Game Review -- Bricky / Blocky Farm - Farming Progression - 7/10 ===

What Are We Reviewing?
Hello everyone, welcome today to a review of... Bricky Farm? Blocky Farm? I'm not EXACTLY sure which one is the truth at this point as the game name on the app store says Bricky Farm, but when the game is loading it says Blocky Farm. The game at this point appears to have a little over 70,000 downloads on the app store as a free game.


Gameplay:
Farming. Farming games are quite popular these days. It's an easy concept to understand where you plant a seed and it takes time to grow dependent upon what kind of seed it is which determines how long it takes to grow, what it's worth, and potentially what it can grow into. What a fun style of gameplay!


There's even options for customizing the look of your animals including chickens, cows, and pigs with sunglasses and hats and things. Animals are quite important as the crops which are grown can be made into food which is fed to the animals who then produce resources which are used along with other crops to bake cookies and make cream and all sorts of other options which all takes more and more time as things get more and more complicated.

What I don't really get is that there's a pet dog in the game which you're given to take care of and some quests are given every once in a while to take care of the dog as well... I haven't really found much use in this though other than it spends money and gains experience in the process.


Speaking of quests and things... a lot of the gameplay revolves around completing orders from people who visit the farm and ask for things or by a nearby board of orders to be delivered by your own truck. There appears to be more which can be unlocked including a train, a fishing boat and possibly even more!


Graphics:
If you've played anything like Crossy Road or other voxel-designed game, then that's the art you're looking at. Definitely a cute design which has been done well in the past and is still done well to this day. Personally I prefer anything which has a painted look to it, but I don't mind the bright colours coming at me in Blocky Farm.

Replayability:
This game... is... alright. I would actually say it's one of the better mobile games out there, but it still tends to lose my interest. Not because the game is bad or poorly designed, but because of the time limits on everything. When I play a game, I want to be able to lose myself in it without having to take pauses all the time... which is exactly what free-to-play games tend to do. ESPECIALLY when they rely on advertisements to make money which all requires people coming back over time when new ads are available to watch. So yeah... I get it. I would come back to this game and play it more if there weren't other games I'm interested in playing.

SUMMARY:
It's an alright game that I would again say is something I'd come back to much more if I didn't have other games on my radar. I'm happily giving Bricky Farm or Blocky Farm (whatever you wanna call it) 7/10 because I think it's well-made, but seemingly unfinished and unfortunately it may never finish based on the research I've done. I guess we won't know until we wait on it for a little while.

~ DaemonVirus

Tuesday, 5 November 2019

=== PC Game Review -- Dungeon Siege - Action RPG - 7/10 ===

What Are We Reviewing?
This is a game dear to my heart as one of the older games I got myself into back in my younger years. This game is the original Dungeon Siege developed by Gas Powered Games back in 2002. So keep in mind that I'm reviewing a game from a while ago by how it holds up (in my opinion) by today's standards on today's technology.


Gameplay:
As an action RPG game, you start as a tiny character and build your way up through combat and experience gaining great power and equipment along the way. Dungeon Siege differentiates itself from games like Diablo by having a party system of up to 8 characters. Each character can level up in different skills including Melee, Ranged, Combat Magic, and Nature Magic. In this game, the way experience works is that experiences is gained each time an enemy is hit by the character, so in theory... a single character would have tons more experience than a party of 8 due to being the only character hitting all the targets would generate much more experience on one character. Unfortunately other than the spells which I believe have a max scaling to their skill level, melee and ranged attacks seem to be unaffected by the skill level.


It is certainly possible that one could beat the game as a single character without a party... though I'd think that would be quite the challenge even for the seasoned veteran of these types of games. I personally enjoy doing fun challenges in games, but even I think that would be an insane thing to try to do.

The game can be paused and unpaused at any time and commands can be issued in either state. Most of the commands required outside of having the right weapon or spell equipped is only to move the characters around to avoid damage rather than standing and fighting strong monsters or getting hit by projectiles. This starts off pretty nice, but I found it started to get rather tedious as the game went on with 8 characters in the party.


Graphics:
As you can see, the graphics are a little older and boxy. Seeing as the game came out in 2002, I would say the boxy 3D models with the ability to turn the camera 360° at any time... that's completely reasonable compared to the iconic Diablo II (2000).


I will however say that some of the enemies are difficult to see through all the vegetation and some of the effects can be difficult to catch as well with all that's going on. For the most part I'm quite happy with the look of the game all things considered.


Sound:
I have no complaints about the sound design of Dungeon Siege. There's good feedback on actions being taken and nothing seems very out of place. The only complaint I have is that sometimes that sound bugs out a bit with repeating of earlier played sounds when going back along the path you came for some... unknown reason.


Replayability:
Would I call this game replayable? Sure... if you wanted to try different compositions of groups, whether that be in numbers or types, then yes I would say this game is replayable to some degree. For most people however, this game is a play once and you're done sort of thing.


SUMMARY:
Dungeon Siege seems to run just fine on Windows 10 and is still a fun experience to play through as it was so many years ago. Compared to the newer games out there these days, it's getting a little bit older and is certainly showing its age, but other than that, it's still a pretty good experience and for the low price of only $7.79, it's really not a bad buy to keep a person entertained for many hours of gameplay.

My score for Dungeon Siege at this point of it's life will be 7/10 as it was a well-made game and is still good to this day.

~ DaemonVirus

Wednesday, 3 July 2019

=== PC Game Review -- Rogue's Tale - Turn-Based Dungeon Crawler - 2/10 ===

What Are We Reviewing?
Now I do like RPG and rogue-like games, and I also like when games are difficult and don't hold your hand, so today we're going to review Rogue's Tale. This is another game that I really tried to like because I do enjoy these types of games, though you'll soon see just how frustrating a game like this could really be.


Released March 28, 2014 and currently available in on Steam for $5.69 CAD, Rogue's Tale is a turn-based dungeon crawler which is meant to give you the experience of playing one of those good old RPG games which used to use the ASCII graphics and more often than not killed you before you got anywhere interesting; that's the same experience when playing this game.

As seen above you get to create your character each time you play and can even start with bonuses IF YOU'VE UNLOCKED THEM though grueling play after dying and dying and dying again.


Of course there is an easy mode where things hurt less and you can sell items without identifying them first, but you aren't able to unlock some things... and why would I want to play easy mode anyways?


Gameplay:
So the idea behind the game is that you're thrown into a randomized dungeon to explore for items and experience until you reach the bottom at which point you can leave and "reset" the dungeon which creates a new one to explore. There are various creatures throughout the dungeon, some of which are happy to live their own lives and some of which will attack on sight. There are also other adventurers and traps which you'll come across and more often than not you'll see one of the following screens:


There really isn't much to say about the gameplay of Rogue's Tale because you just can't get very far into it unless you get lucky and find all the right things for a successful run to get further than the first dungeon. In the time I've put into Rogue's Tale so far, I've only had one run which has been able to make it past the first dungeon... at which point I almost immediately died in the next dungeon.

I actually can't believe it, but I have less to say about Rogue's Tale than I had to say about Mall Empire. Even though it was a buggy game, there was at least some gameplay to get through.

Graphics:
I find the artwork and aesthetics of Rogue's Tale to be very nice. I do like the design and detail that has been put into the things that are seen, though I do find the information presented to be somewhat clunky. There's a lot of stats on the screen and not much to tell you what exactly does what... or why?

Replayability:
As much as I love being destroyed again and again in a game, I at least like to see some progress. Let me give you an idea of just how much progress I achieved throughout playing this game: 0 / 148 achievements. The top achievement is for reaching level 7; only 37.4% of players have ever reached level 7.

So while I would absolutely say the replayability of this game is HUGE, seeing at you enter a different dungeon every time you play and everything is different every time... I think it's the type of replayability that's actually... bad. Of course you want your game to be replayable to keep players wanting to come back and play it more, but we again come to the problem where if there's not progress into the game, then playing it again and again isn't fun anymore, it's just tiresome.


SUMMARY:
While Rogue's Tale isn't an expensive game, I still expect it to be a game worth playing in exchange for my money. I can't talk enough about how the gameplay is lacking for me. I'm sure there are others out there who love this sort of thing (hence why there are quite a few games of this type), but there are certainly better options than Rogue's Tale.

While I didn't enjoy the gameplay of Rogue's Tale, it is a working game that doesn't seem to be filled with bugs making an unplayable game. I'm giving Rogue's Tale 2/10 because I just can't stand bashing my brains against the same thing over and over hoping something different will happen; but it works and there IS a deeper game to be found in here... somewhere.

~ DaemonVirus

Friday, 17 May 2019

=== PC Game Review -- Mall Empire - Indie / Casual - 1/10 ===

What Are We Reviewing?
Today I bring you a review of the PC game Mall Empire. Now... the first thing I want to say is that by no means am I PURPOSELY looking for awful games to review. I'm just looking to pay some games and give my thoughts on them. Honestly I really want to like games I play and do give them the best chance possible to show me everything they have. I really REALLY tried to give Mall Empire a chance, but it just... isn't... good.


This game was released February 16th, 2017 on Steam. It is currently not in early access, and I'm sure that I must have gotten this game on sale, because there's no way this is worth $4.49 CAD. As you can see by the art-style, Mall Empire is not a premium game, it's definitely a casual / indie designed game from a small team.

Gameplay:
The goal of Mall Empire is to design a mall in which many customer want to visit and spend their money, allowing the player to make money, buy more things, make a bigger mall, and make more money.


The first thing you'll need to start your "empire" is to spend hearts to unlock shops. Hearts are earned by having an open mall and having customers visit the mall. Every once in a while you get a heart just by having customers coming and going throughout the day.


After you've unlocked shops by spending hearts, you have to spend money to build those shops in your mall. Each shop has a different starting amount of stock and makes a different amount of money for their product. As each shop sells product, it gains experience and eventually levels up which allows the player to put points into either more stock which allows you to sell more during each day, or more quality which allows each stock item to sell for more money.


There is a day/night cycle in this game which really doesn't serve too much of a purpose other than to reset the stock levels of the shops and give a break in the customers coming to the mall.


Other things the player is able to do with their money includes investing in advertising (which brings more customers to the mall), residential (which brings more customers to the mall), or Office (Which can affect some maintenance costs... or bring more customers to the mall).


If you reach some set requirements such as making so much money or having so many customer visit, the player can then level up their mall to gain access to more shops, more investments and more combinations of shops to make more money with when arranged in set patterns.

Graphics:
The graphics of this game are, well... it's a functioning game. Graphics aren't the most important thing on my list of stuff to care about when playing a game, though it is nice to have something pretty too look at from time to time. Considering the price tag of this game, I wasn't expecting much and I was probably able to get Mall Empire on sale for somewhere between $1-$2 if memory serves me right. So I didn't take the design of the graphics too harshly when deciding how I felt about the game.

Now I did find that there are quite a few spelling errors and issues with translation. English was not the first language of the design of Mall Empire and that's okay. In fact, even though there were many spelling errors and issues with translation, I still had a little bit of fun with it right up until the end.

Sound:
For the game sounds there isn't much to talk about. It's not that the game sounds aren't great... there just aren't any. Not even basic sounds for building or clicking on buttons or collecting income. Nothing.

Though there aren't any game sounds, the designers were at least nice enough to put in some music. The music is actually quite nice to listen to and in my opinion doesn't get annoying at all. The issue I have with the music is that it doesn't really seem to fit the gameplay. The way I would describe the music is some sort of endless arcade kind of thing... but more like something I would expect from an endless arcade shooter or a bullet hell, not a management game.

Replayability:
I really don't think Mall Empire is very replayable at all. I mean, I played it one time and quickly found that the gameplay formula got very old VERY quickly. Maybe it's just because I'm a strategy gamer, but I didn't find purchasing shops, building shops, and annoyingly clicking on each shop and then another following button just to collect income to be a very fun thing to do without any change other than what is available to construct for little pixel guys to walk past.

Even with that in mind, I still managed to keep myself playing all because the music was enjoyable enough to give it ago... right up until this:


Now you may wonder... what? If you look at the top-most construction in each picture, you'll see what I'm talking about. I was pretty alright with Mall Empire until I ran into this issue where I couldn't build an elevator on that second-level space. No matter how hard I tried, I could build anything BUT an elevator.

Well sure (you might say), why not just build it somewhere else? Simple: I don't want to; that wasn't part of my design. I didn't PLAN to not be able to build something because of a glitch in the system. Most times glitches exist in games I don't care; they're usually rather funny, but when a glitch seriously demolishes the entire point to the same so badly that what is supposed to be done CANNOT be done... it's a problem.

SUMMARY:
Though I was able to endure the many issues in the game from translation to lack of sounds, the gameplay just was not engaging enough at all. I could have put up with it all if not for the terrible glitches which make the game unplayable in the way it was meant to be played.

It's at that point that I realize the gameplay itself is just terrible. If it was at least playable, it wouldn't be on the bottom of the lists. Unfortunately I cannot even recommend this game while it is on sale. I'm giving Mall Empire 1/10 because of all of this.

As a sidenote: this really seems like a game for people who are obsessed with getting achievements. Because this game was so terrible, I didn't spend much time playing it... and still somehow managed to get 122/400 achievements.


~ DaemonVirus

Sunday, 5 May 2019

Age of Wonders -- Keepers Scenario 7 - Part 1

Hey everyone! It's been a little while since I was last actively posting videos on YouTube, but now that I'm back in action, we've got lots on the way for everyone to see. Let's start a new scenario that I honestly have no memory of playing like... ever. Wish me luck! :D



This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Friday, 26 April 2019

=== Mobile Game Review -- Connection - Puzzle - 10/10 ===


Welcome to Connection, a minimalist-style puzzle game all about connecting the dots.


With each level the player is presented with a series of spaces which must all be connected from a starting position through all the other spaces on the level. Each level presents varying numbers of colours and each space can be connected with any available colour as long as the chain remains unbroken and all spaces are covered.


Some spaces will have a dot within a circle which means it must be connected twice. This can be completed either by running the same colour through the space twice, or running two different colours through the space; this is the only way to have two different coloured lined cross each other.


Another mechanic in Connection are what I would call portals. These spaces come in pairs which allow the player to connect a line into one side of the portal and continue out from the other side; this would be the only way to have an unconnected line of the same colour in two different places.


The last mechanic of Connection (that I have come across so far) are empty coloured spaces. These spaces MUST be filled with only that specific colour and no other colour. With all of these available mechanics, there are many different forms of available levels... I have yet to break the surface of the game as the advertisements seem to indicate that there are more than 200 available levels to play.


Many level have more than one way to complete them...


And not all levels have the same type of layout, which may end up throwing your for a loop every once in a while.

Summary

Gameplay: I'm not usually the biggest puzzle-type person because they aren't as action-packed or strategic as I prefer, but this one is very fun and even though the same few mechanics are being used throughout each level, it's still a fun activity when killing time to exercise your brain.

Possibly my favourite part about this over other games, is that there's no energy-limit to stop the player from continuing to play more. There's nothing saying it costs 1 energy to play a level and you can only save up 1 energy per hour up to a maximum of 10. NOTHING LIKE THAT AT ALL. Which means as long as you're up to the task of arranging colourful lines, you can continue as long as you like.

Sound: There are some nice and satisfying clicks and some very chill music to listen to while completing each level. Though it's nothing special to talk about, it's very enjoyable and definitely doesn't take away from the game at all.

Replayability: As already mentioned, I keep wanting to play more and more levels even though they're the same mechanics over and over and over. I definitely wouldn't want to replay the same levels that I've already passed over again, but as long as I'm continuing to progress into newer levels, I would happily keep going forward through this game.

Sidenote: I wouldn't call this game difficult, though there are certainly times where you must give a little thought about how to arrange things... Reading the advertisement on the Connection page claims that if you can pass 200 levels in less than 30 minutes, you're a genius. I just did the math and figure that would be about 9 seconds per level. I'm sure if you practiced a lot at the mechanics and patterns that you'd be able to pass level quite quickly, but 200 levels at 9 seconds each seems like a pretty far stretch to actually be able to do without any prior knowledge of the game.

SCORE: I really enjoy Connection not as a measure of how smart I am, but rather as a simple and relaxing puzzle game. My score for Connection will be 10/10 because as far as puzzle games go, this one is the first which has really caught my eye and had me continue to play further and further even without any new mechanics being involved.

Sunday, 31 March 2019

=== Mobile Game Review -- Business Inc - Business Management - 1/10 ===

Here's an interesting game idea I came across a little while ago called Business Inc. The goal of this game is to start as a small company with just one employee making games and to grow into a larger company making profits.


So in the beginning, the player needs to hire an employee with little skills and start designing games which grows their skills into making a better quality product and being able to make these products faster. I started this game over and over and over trying to be profitable and continue to be profitable as the game went on, but I could never really make it very far into the game.


I don't know if I was playing the game wrong... I like to think I'm quite good at coming up with strategies and figuring out how to win at games, but it just seemed like everything I tried to do was... useless. As you can see, the game sort of lulls you into a false sense of security where you believe you're making money but as soon as you start hiring more people who are untrained or trying to take longer projects the money starts to fall off really quickly.


See, Business Inc isn't just about making a game and being happy with it; You have to be able to make the game faster than your competitors and at a good enough quality that you still make some profits once your competitor comes out with their version of it. At first I figured out it's not so bad to just focus on the simple projects and having those come out as quickly as possible... but then once the bigger and longer projects started coming out requiring more employees with higher skill levels, all the profits began to fall apart until I went bankrupt EVERY time.

So unfortunately this game didn't last very long as there wasn't very far I could get to keep my interest very long. If this game has progressed since I played it or if someone has found a winning strategy to this game, I would be more than happy to hear your explanation. Until then, for me, this game isn't a very good game.

Summary

Gameplay: Very interesting concept. I love business-type games and I'm still on the hunt for a truly awesome business sort of game. This game just doesn't have very far to go as the gameplay falls off very quickly without any progression or ability to make choices which really impact the end-result of the game. Business Inc is really more like a game-loss simulator rather than any sort of game-play.

Sound: The music is nice, though repetitive. As the game isn't very long and there isn't much to the gameplay, there really isn't much to be said about the sound.

Replayability: As I've already mentioned, the gameplay is severely lacking. As a result, there's ZERO want to play this game again unless there are some huge changes to the game.

SCORE: I really wanted to like this game and really tried to make it work, but with what I've seen from this has been rather disappointing. Business Inc gets my first ever 1/10 rating because it is seriously so bad I wouldn't even recommend bothering to try it; It just doesn't go anywhere and give absolutely no hope of ever being successful. Even if the player did manage to find a way to keep from going bankrupt, the gameplay wouldn't be any fun because because it would consist of doing the exact same thing over and over with no change or progression.

~ DaemonVirus