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Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

Sunday, 31 March 2019

=== Mobile Game Review -- Business Inc - Business Management - 1/10 ===

Here's an interesting game idea I came across a little while ago called Business Inc. The goal of this game is to start as a small company with just one employee making games and to grow into a larger company making profits.


So in the beginning, the player needs to hire an employee with little skills and start designing games which grows their skills into making a better quality product and being able to make these products faster. I started this game over and over and over trying to be profitable and continue to be profitable as the game went on, but I could never really make it very far into the game.


I don't know if I was playing the game wrong... I like to think I'm quite good at coming up with strategies and figuring out how to win at games, but it just seemed like everything I tried to do was... useless. As you can see, the game sort of lulls you into a false sense of security where you believe you're making money but as soon as you start hiring more people who are untrained or trying to take longer projects the money starts to fall off really quickly.


See, Business Inc isn't just about making a game and being happy with it; You have to be able to make the game faster than your competitors and at a good enough quality that you still make some profits once your competitor comes out with their version of it. At first I figured out it's not so bad to just focus on the simple projects and having those come out as quickly as possible... but then once the bigger and longer projects started coming out requiring more employees with higher skill levels, all the profits began to fall apart until I went bankrupt EVERY time.

So unfortunately this game didn't last very long as there wasn't very far I could get to keep my interest very long. If this game has progressed since I played it or if someone has found a winning strategy to this game, I would be more than happy to hear your explanation. Until then, for me, this game isn't a very good game.

Summary

Gameplay: Very interesting concept. I love business-type games and I'm still on the hunt for a truly awesome business sort of game. This game just doesn't have very far to go as the gameplay falls off very quickly without any progression or ability to make choices which really impact the end-result of the game. Business Inc is really more like a game-loss simulator rather than any sort of game-play.

Sound: The music is nice, though repetitive. As the game isn't very long and there isn't much to the gameplay, there really isn't much to be said about the sound.

Replayability: As I've already mentioned, the gameplay is severely lacking. As a result, there's ZERO want to play this game again unless there are some huge changes to the game.

SCORE: I really wanted to like this game and really tried to make it work, but with what I've seen from this has been rather disappointing. Business Inc gets my first ever 1/10 rating because it is seriously so bad I wouldn't even recommend bothering to try it; It just doesn't go anywhere and give absolutely no hope of ever being successful. Even if the player did manage to find a way to keep from going bankrupt, the gameplay wouldn't be any fun because because it would consist of doing the exact same thing over and over with no change or progression.

~ DaemonVirus

Tuesday, 21 August 2018

=== Mobile Game Review - Pocket Trains - Business Simulation - 6.5/10 ===

I've always had a strange like for trains; I don't mean something weird where I have pictures of trains up on my walls everywhere and I can't think about anything else other than trains... but I would gladly live in the time when trains were the big new thing. So here's Pocket Trains, a game where you start as a train company in Europe trying to get big enough to expand all over the world.


You start with three basic trains in the middle of Europe. The gameplay is simple enough: pick a train, load it up with materials or products at one station which gives you destinations for the items, and send the train on its way to the other cities on its route. Only one train can own each section of track between each city, so you have to plan your routes to allow other trains to connect up and transfer train carts if necessary. If we're just talking about money, it's not so big of a deal, but things get a little more complicated when there's secondary resources in question.


Everybody loves having money to work with, but that only goes so far when you need Bux to open crates and get better trains. Bux can be earned in a couple different ways: Sometimes there are ads available which can be watched for a couple Bux, but that tends to be a little hit or miss. If you select a train in motion, you'll get a nice view of it going along the track and sometimes coins and Bux and even crates fly past; if you click on the flying item you'll get it. The most reliable method to getting Bux and crates would be to transport them to a destination via train which can mean you're sending it through multiple different trains just to get the cart a few cities over.


There's an energy mechanic to this game where each train has its own supply of fuel which regenerates while sitting idle at a train station which usually means the train has arrived at its destination and you're probably not currently playing because you have a live to live. This is great for getting people to stop playing... I would know... if not for this mechanic, I'd absolutely keep playing all the time. The tough part about this is that some trains have a larger supply of fuel than others and some sections of track are quite long. So long that you may only be able to send a basic train across this track once. As you progress further into the game, you acquire more train pieces from the crates which are opened by spending Bux. The train pieces are completely rancon (though you may have a better chance of getting better train parts as you level up). Better trains travel faster, have more fuel, and are able to carry more carts at one time.


So the gameplay of Pocket Trains is fun and easy, but it does get repetitive after a while and once you start reaching points where you have to spend a lot of money to continue, the game really starts to slow down quite a bit. I haven't yet decided for sure whether I like this slowdown or not because I haven't managed to expand into all the different continents yet... but at this point, it's not my favourite part of the game.


Sound design isn't the largest factor in mobile games; here we're pretty much asking whether or not there's sound, if that sound fits the game, and whether we like listening to it. Yes, there are train sounds, and yes, there are sounds when you press buttons and do things that sound nice and pleasing. What I don't like is the music; it gets really repetitive and can be a bit overpowering. It also sounds a little bit western to me, which FITS... but isn't great to listen to on repeat in my opinion.

I'm going to start breaking down my scores a little more from this review onwards to give more clairity to my thoughts and to better explain why I'm giving the scores that I'm giving. Now on to the scores!

Gameplay = 7/10
+ Easy to learn
+ Great for putting a little bit of time into every hour
- Progression can be really slow if you don't have time to check on your game every hour

Sound = 5/10
Music is a highly important component of a great game. Without good music, a great game can fall flat.
+ Train and station sounds are nice to listen to
- Music is repetitive and can be overpowering if not turned off

Replayability = 7/10This isn't the kind of game you'd be finishing and then starting over again, so this is really a score of whether or not you'd pick the game back up after playing it for a day.
+ Addictive if you have time to put into the game
+ Easy to lose track of time with more to do as you get more trains
- Progression is too slow if you don't have time to put into the game

Overall Score = 6.5/10Pocket Trains is a solid game which I would happily play given enough time to progress through it. The unfortunate thing is that the same track of music over and over and over gets really annoying really quickly. As slow as the game can be at some points, it is rewarding once you finally break past that money barrier and move into new lands. I would recommend this game and say that if you don't mind the lack of music, it'll feel much better than the score makes it look.

~ Kyle Welykholowa


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