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Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Monday, 27 January 2020

=== Mobile Game Review -- I Monster - RPG Adventure - 6/10 ===

What Are We Reviewing?
Today we have I Monster by DreamSky.


Last Updated: December 20, 2019
Price: FREE
Genre: RPG / Adventure
Rating: Teen

I Monster is available on Google Play and currently has over 100,000 downloads. I'm having a bit of a hard time with this one because I both love it and hate it at the same time. There are good things about it, and there are bad things bad things about it the rest is rather... meh. I do enjoy RPG-type games because it's fun to progress into a powerful super-being and this definitely is one of those games... though I think maybe the balance is off somehow because something just doesn't feel right about it. Let me explain...

Gameplay:
Beginning from what I would call the hub we can see an ominous tower in the distance which is where we will be doing our adventuring. Nearby is a large rock upon which sits a bird with a diamond. This rock seems to deliver quests to complete with each adventure while the bird gives advertisements and pays for your time with diamonds.


Before heading off on our adventure we'll check out the Equipment Store for possible new equipment and of course be sure to keep anything of importance in the Warehouse... which I suppose is just a different way of describing a chest. There's also a village area nearby where more services can be given, though at this early point in the game we have only unlocked the blacksmith who is able to upgrade equipment to be stronger.


We begin what is for us yet another adventure into the tower starting from the first level. At this point it is quite easy to complete these early levels of the tower thanks to some equipment which is quite strong for the early spaces as well as having at this point reached level 7 in experience.


Each battle is rather simply done by tapping on a target which causes our character to approach and fight said target. Longer fights are somewhat more interesting by being more back and forth trading blows as well as giving opportunities to use abilities. In our case we've chosen a lightning strike ability which of course uses some mana to do so.


That... is really it. I'm not sure if this game is supposed to get more interesting as the game goes on, but it seems to just be a simple kind of RPG game. Movement is done on a grid and not everything must be fought, only what is in the way or what is required due to being a boss. So I mean, the thing about this game is that I wouldn't say there's anything wrong with the gameplay... it's just... not all that interesting.

I Monster works as a game in that there seems to be a goal and a progression into a more powerful state as there should be in an RPG, but I just don't feel like what's happening in this game is good enough to keep my attention. I'm not driven to want to explore more into this game than I have at this point. Watching advertisements gives Diamonds which can be used to reset the equipment shop as well as unlock more backpack pages. But really it feels more to me like it only wastes time and interrupts gameplay.

Graphics / Sound:
Sort of a cartoony type of style. I really like the hub screen and the menus are nice to look at, but maybe it's because of the combat being so fast... or maybe it's because of the advertisements interrupting gameplay (because we all know getting as much of that special currency is highly important in any free game)... but in any case, there just isn't anything all that special to note. The graphics are nice, no glitches, nothing to complain about; just really nothing special.


The sound is a similar situation where there isn't truly anything special about it, but I have noticed that there is a sound or two "borrowed" from Diablo II when using a health or mana shrine.

Replayability:
Well, I suppose as long as you enjoy exploring the same sort of thing with different layouts over and over again... this can be replayed forever and ever and ever. So far as I've been able to experience, the only thing stopping a player from continuing to continue forever would be the boredom of experiencing the same thing with little to no difference.

SUMMARY:
I don't know, maybe I'm being a little harsh on this game. It seriously isn't a bad game, I just find it doesn't have much special going for it and that really is a bit of a drawback these days. I suppose I'll give it a bit more go and see how I feel about it from there. But at this point my feeling is that the score I'm giving will be 6/10.

Points would be lost for sound being taken from another WELL KNOWN game as well as gameplay not being all too interesting. All in all, I would still recommend this game to try out if you're looking for something ENGAGING; bonus points for not having the entire game be played by turning off the game as many other free games tend to do. I suppose I would say I Monster is average with a recommendation to at least give it a try, which is why I've decided upon this score.

~ DaemonVirus

Friday, 6 December 2019

=== Mobile Game Review -- Bricky / Blocky Farm - Farming Progression - 7/10 ===

What Are We Reviewing?
Hello everyone, welcome today to a review of... Bricky Farm? Blocky Farm? I'm not EXACTLY sure which one is the truth at this point as the game name on the app store says Bricky Farm, but when the game is loading it says Blocky Farm. The game at this point appears to have a little over 70,000 downloads on the app store as a free game.


Gameplay:
Farming. Farming games are quite popular these days. It's an easy concept to understand where you plant a seed and it takes time to grow dependent upon what kind of seed it is which determines how long it takes to grow, what it's worth, and potentially what it can grow into. What a fun style of gameplay!


There's even options for customizing the look of your animals including chickens, cows, and pigs with sunglasses and hats and things. Animals are quite important as the crops which are grown can be made into food which is fed to the animals who then produce resources which are used along with other crops to bake cookies and make cream and all sorts of other options which all takes more and more time as things get more and more complicated.

What I don't really get is that there's a pet dog in the game which you're given to take care of and some quests are given every once in a while to take care of the dog as well... I haven't really found much use in this though other than it spends money and gains experience in the process.


Speaking of quests and things... a lot of the gameplay revolves around completing orders from people who visit the farm and ask for things or by a nearby board of orders to be delivered by your own truck. There appears to be more which can be unlocked including a train, a fishing boat and possibly even more!


Graphics:
If you've played anything like Crossy Road or other voxel-designed game, then that's the art you're looking at. Definitely a cute design which has been done well in the past and is still done well to this day. Personally I prefer anything which has a painted look to it, but I don't mind the bright colours coming at me in Blocky Farm.

Replayability:
This game... is... alright. I would actually say it's one of the better mobile games out there, but it still tends to lose my interest. Not because the game is bad or poorly designed, but because of the time limits on everything. When I play a game, I want to be able to lose myself in it without having to take pauses all the time... which is exactly what free-to-play games tend to do. ESPECIALLY when they rely on advertisements to make money which all requires people coming back over time when new ads are available to watch. So yeah... I get it. I would come back to this game and play it more if there weren't other games I'm interested in playing.

SUMMARY:
It's an alright game that I would again say is something I'd come back to much more if I didn't have other games on my radar. I'm happily giving Bricky Farm or Blocky Farm (whatever you wanna call it) 7/10 because I think it's well-made, but seemingly unfinished and unfortunately it may never finish based on the research I've done. I guess we won't know until we wait on it for a little while.

~ DaemonVirus

Monday, 29 July 2019

=== Mobile Game Review -- Hooked Inc: Fisher Tycoon - Idle Progression - 8/10 ===

What Are We Reviewing?
Today I have another Idle Progression-type game for you called Hooked Inc: Fisher Tycoon. Now it's hard to get around the mass of Idle Progression games that exist on mobile devices, sure they're mostly all free so you could try them on your own... or you can take a a look at my experience to see whether or not your interest is great enough to skip the time cost altogether.



Gameplay:
As with all idle games there is an active and an idle portion of the game. The active part involves swiping across the screen to catch fish. Catching fish means you make money which can be used to buy upgrades which make fish worth more which means more money and so on and so forth.


Every so often you'll receive chests which may have money or.... emeralds in them (which is the second type of currency in the game), or there are of course quests which give rewards for performing tasks such as the above which is to acquire 40 upgrades which then gives 3 emeralds.

What are emeralds used for you ask? Emeralds are used for hiring employees which increase productivity both online and offline. How great is that? These employees can even be upgraded to be better by spending emeralds on them.


There is a fun little spinner in this game which gives you a free spin to get bonuses including increased income for a period of time which can be spun additionally by watching advertisements for even more bonuses.


What is the point of all of this? Well to earn experience of course which can be claimed by taking the action of going back to the start of the game from step one only earning 1% more income per point of experience and 100% more income per star... which is again gained by completing quests and things.


So at this point we've hit all the usual points of an idle game where you have regular income, alternate income, and a prestige-type thing which resets your progress so that you can get further into the game faster. Pretty straightforward.


There's a fun little difference in this game compared to others where there are boxes which float down every once in a while that have items within them. These items have different abilities including increasing fish value and even the ability to catch birds!


Graphics:
The artwork is nice on the eyes, very thematic showing wood, wind, water, and fish. It all makes sense when it comes to fish and fishing with nothing sorely out of place. My only "complaint" would be that there isn't much incentive to watch the screen because most of the time you're carelessly swiping back and forth or putting the phone down because it's another advertisement.


I will however take a quick moment to note that I LOVE that this game gives REAL incentive to watching advertisements. Normally an advertisement would be something you start and put the phone down for a minute just to get an x2 multiplier on your earnings which is... sort of a whatever kind of thing to do when it comes to money, but in Hooked Inc: Fisher Tycoon you get 10 Crowns every time you watch an ad which eventually levels up to get more upgrades. Finally a game that REALLY rewards you for watching advertisements!

Sound:
I've always enjoyed the sound of the ocean and birds (in this case seagulls), which is one of the reasons I really want to go back to Hawaii one day. On the other hand, the music got really old really fast. REALLY fast.


Replayability:
This is always the biggest point of a game is how long can you continue playing a game for? I did find Hooked Inc: Fisher Tycoon very fun, but as with all idle games, it tends to fall off after a while once you get over the honeymoon phase. Idle games will unfortunately never been in the hall of fame on my list of games because the gameplay never changes; it's a very short look of getting the game upgrades and performing the same actions, restarting for a higher multiplier, then doing it all again.


SUMMARY:
There are a few points which set this game apart from other idle-games I've played before:

1) If you enjoy fish, you'll enjoy this game.

2) It's not all about passive income, there's a lot of progress to be made when actively playing and the mechanic to doing so is all about swiping (which is much easier on the hands than tapping).

3) Advertisements that play into the future of the game.

I've said it before and I'll say it again, idle-games are not my favourite; they get old very fast. HOWEVER, in terms of what an idle-game is looking to do... Hooked Inc: Fisher Tycoon is a really good one with differences that make it interesting.

I have to knock off a couple points when an idle game stops progressing so quickly or runs out of things to do, so I will be giving Hooked Inc: Fisher Tycoon 8/10. It really is one of the better idle-games out there, but I still have a problem with a game that relies on watching advertisements to progress further into the game.

~ DaemonVirus

Friday, 26 April 2019

=== Mobile Game Review -- Connection - Puzzle - 10/10 ===


Welcome to Connection, a minimalist-style puzzle game all about connecting the dots.


With each level the player is presented with a series of spaces which must all be connected from a starting position through all the other spaces on the level. Each level presents varying numbers of colours and each space can be connected with any available colour as long as the chain remains unbroken and all spaces are covered.


Some spaces will have a dot within a circle which means it must be connected twice. This can be completed either by running the same colour through the space twice, or running two different colours through the space; this is the only way to have two different coloured lined cross each other.


Another mechanic in Connection are what I would call portals. These spaces come in pairs which allow the player to connect a line into one side of the portal and continue out from the other side; this would be the only way to have an unconnected line of the same colour in two different places.


The last mechanic of Connection (that I have come across so far) are empty coloured spaces. These spaces MUST be filled with only that specific colour and no other colour. With all of these available mechanics, there are many different forms of available levels... I have yet to break the surface of the game as the advertisements seem to indicate that there are more than 200 available levels to play.


Many level have more than one way to complete them...


And not all levels have the same type of layout, which may end up throwing your for a loop every once in a while.

Summary

Gameplay: I'm not usually the biggest puzzle-type person because they aren't as action-packed or strategic as I prefer, but this one is very fun and even though the same few mechanics are being used throughout each level, it's still a fun activity when killing time to exercise your brain.

Possibly my favourite part about this over other games, is that there's no energy-limit to stop the player from continuing to play more. There's nothing saying it costs 1 energy to play a level and you can only save up 1 energy per hour up to a maximum of 10. NOTHING LIKE THAT AT ALL. Which means as long as you're up to the task of arranging colourful lines, you can continue as long as you like.

Sound: There are some nice and satisfying clicks and some very chill music to listen to while completing each level. Though it's nothing special to talk about, it's very enjoyable and definitely doesn't take away from the game at all.

Replayability: As already mentioned, I keep wanting to play more and more levels even though they're the same mechanics over and over and over. I definitely wouldn't want to replay the same levels that I've already passed over again, but as long as I'm continuing to progress into newer levels, I would happily keep going forward through this game.

Sidenote: I wouldn't call this game difficult, though there are certainly times where you must give a little thought about how to arrange things... Reading the advertisement on the Connection page claims that if you can pass 200 levels in less than 30 minutes, you're a genius. I just did the math and figure that would be about 9 seconds per level. I'm sure if you practiced a lot at the mechanics and patterns that you'd be able to pass level quite quickly, but 200 levels at 9 seconds each seems like a pretty far stretch to actually be able to do without any prior knowledge of the game.

SCORE: I really enjoy Connection not as a measure of how smart I am, but rather as a simple and relaxing puzzle game. My score for Connection will be 10/10 because as far as puzzle games go, this one is the first which has really caught my eye and had me continue to play further and further even without any new mechanics being involved.