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Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Wednesday, 3 July 2019

=== PC Game Review -- Rogue's Tale - Turn-Based Dungeon Crawler - 2/10 ===

What Are We Reviewing?
Now I do like RPG and rogue-like games, and I also like when games are difficult and don't hold your hand, so today we're going to review Rogue's Tale. This is another game that I really tried to like because I do enjoy these types of games, though you'll soon see just how frustrating a game like this could really be.


Released March 28, 2014 and currently available in on Steam for $5.69 CAD, Rogue's Tale is a turn-based dungeon crawler which is meant to give you the experience of playing one of those good old RPG games which used to use the ASCII graphics and more often than not killed you before you got anywhere interesting; that's the same experience when playing this game.

As seen above you get to create your character each time you play and can even start with bonuses IF YOU'VE UNLOCKED THEM though grueling play after dying and dying and dying again.


Of course there is an easy mode where things hurt less and you can sell items without identifying them first, but you aren't able to unlock some things... and why would I want to play easy mode anyways?


Gameplay:
So the idea behind the game is that you're thrown into a randomized dungeon to explore for items and experience until you reach the bottom at which point you can leave and "reset" the dungeon which creates a new one to explore. There are various creatures throughout the dungeon, some of which are happy to live their own lives and some of which will attack on sight. There are also other adventurers and traps which you'll come across and more often than not you'll see one of the following screens:


There really isn't much to say about the gameplay of Rogue's Tale because you just can't get very far into it unless you get lucky and find all the right things for a successful run to get further than the first dungeon. In the time I've put into Rogue's Tale so far, I've only had one run which has been able to make it past the first dungeon... at which point I almost immediately died in the next dungeon.

I actually can't believe it, but I have less to say about Rogue's Tale than I had to say about Mall Empire. Even though it was a buggy game, there was at least some gameplay to get through.

Graphics:
I find the artwork and aesthetics of Rogue's Tale to be very nice. I do like the design and detail that has been put into the things that are seen, though I do find the information presented to be somewhat clunky. There's a lot of stats on the screen and not much to tell you what exactly does what... or why?

Replayability:
As much as I love being destroyed again and again in a game, I at least like to see some progress. Let me give you an idea of just how much progress I achieved throughout playing this game: 0 / 148 achievements. The top achievement is for reaching level 7; only 37.4% of players have ever reached level 7.

So while I would absolutely say the replayability of this game is HUGE, seeing at you enter a different dungeon every time you play and everything is different every time... I think it's the type of replayability that's actually... bad. Of course you want your game to be replayable to keep players wanting to come back and play it more, but we again come to the problem where if there's not progress into the game, then playing it again and again isn't fun anymore, it's just tiresome.


SUMMARY:
While Rogue's Tale isn't an expensive game, I still expect it to be a game worth playing in exchange for my money. I can't talk enough about how the gameplay is lacking for me. I'm sure there are others out there who love this sort of thing (hence why there are quite a few games of this type), but there are certainly better options than Rogue's Tale.

While I didn't enjoy the gameplay of Rogue's Tale, it is a working game that doesn't seem to be filled with bugs making an unplayable game. I'm giving Rogue's Tale 2/10 because I just can't stand bashing my brains against the same thing over and over hoping something different will happen; but it works and there IS a deeper game to be found in here... somewhere.

~ DaemonVirus

Sunday, 23 December 2018

=== PC Game Review -- Human-Powered Spacecraft - Story Clicker - 8 / 10 ===

Human-Powered Spacecraft is a game I got on sale on Steam for $0.59. In my never-ending quest to play through all the games I've acquired over the years (or at least try), I sometimes find new ones that are on such a good Steam Sale, that I just can't refuse them.


I'm honestly really not usually a fan of clicker games. I've wasted so much time trying to kill time on my phone with clicker and other idle games that it's really hard to come up with good reasons to get new ones; especially ones you have to pay for. While browsing through Steam, I came across this little game on sale and thought I'd go ahead and give it a try because I really liked the art-style and it looked like something a little bit different than what I had experienced before.


There are multiple different "levels" in this game where more and more upgrade options are unlocked at each stage with a different "goal" of progressing to the next stage. It isn't really anything huge to talk about; click, make money, upgrade, click, make money, purchase whatever the game wants you to purchase to start the next stage.

You end up having a couple ship problems including a fire, asteroids, and aliens sucking energy from the ship, finally concluding with a rogue computer trying to enslave you into forever powering the ship by peddling to generate electricity. The only real challenge to the game comes at the end when you have to figure out how to use the electricity-sucking alien to help you fight back against the rogue computer system.

That's... really the whole game. I have nothing else to tell about it. It's not an endless clicker where the game keeps on going forever and ever, there's a bit of a story to it. It's just a nice and short experience. I would love to be able to say this game is a good value, and at a sale of $0.59, it's very hard for me to say that it isn't, but when I seriously think about how much this game cost vs how long it entertained me, the $:hour ratio actually isn't that great. The total gameplay time for me was maybe an hour at most.


Verdict

Gameplay: As you may expect from a clicker game... you click and upgrade.

Sound: The music and sound design is very nice, I don't have any complaints about it at all. Right from the get-go I was sucked in by the great music rather than being driven away by annoying sounds and awful music.

Art: I like pixel art as a graphic style. I imagine pixel art must take quite a bit of time to design and draw and I think it has a lot of character that's simple, yet pleasing.

Replayability: You can't. Really... once you've beaten the game once (which took maybe an hour of gameplay at most), I don't know why anybody would want to subject themselves to that sort of pain and tedium again. It was fun to play once, but I have absolutely no desire to do so again.

SCORE: I really wanted to give this game 5/5 because I did find it more enjoyable than all the other FREE clicker games out there, but unfortunately it was too short for me to be happy with the end result. 8 / 10 will be my final score for Human-Powered Spacecraft.


~ DaemonVirus

Monday, 7 March 2016

=== PC Game Review -- Hero of the Kingdom - Point and Click Puzzle - 10/10 ===




     Hero of the Kingdom is a casual point and click indie game for $7 on Steam. For a dollar per hour value, it lasted a little over seven hours which is right where I think a game should be priced. I don't play a lot of point and click games, so I took a chance on this one and was pleasantly surprised.

     This is one of my favourite types of art-styles to look at, so I thought this game was absolutely beautiful the whole way through. The music was enjoyable to listen to all throughout. The gameplay was simple and crisp. You get energy by resting, then use that energy as a resource to complete other tasks.

     One of my favourite parts of this game was as it introduced new things to you through tasks, you would be able to go back through previous areas and find things such as mushrooms or boxes hidden in the scenes. It was really quite fun to look through everything and complete the achievements, read the story, and play through this sweet little game.

     To anybody who enjoys a nice casual game, or a rest from their competitive games for a while, I definitely recommend this game. As usual, if you can get this on sale, it's even more worth the price.



     For me, this point and click game is a 10/10.

~ Kyle

Friday, 5 February 2016

Banished - Game Review - 7/10



     This game, I have put so many hours into. Partly because I'm a perfectionist and I don't like to leave a game without 100% of the achievements finished, but also because this game is a nice city-builder.

     My first instinct is to call it "casual". I'm not actually sure if that's accurate or not. I mean, you aren't really playing against anything besides the elements, and basic human survival. The goal of the game is to make a settlement/village/town/city/whatever-you-want-to-call-it. You don't have to worry about being attacked by anything besides tornadoes and fires. It's just you and your people. As long as you make sure they have enough food and supplies, they're good to go.

     So in terms of a city-builder, this is a really fun game. Even though you don't have to play "against" anything, and don't have any specific goal besides making a city and keeping your people alive... this game captures enough attention to keep me playing it even when there's only one achievement left to get... that takes FOREVER I might add.

     The only thing about this game I can REALLY harp on is the fact that it slows down a ton as your population increases. I assume it's a problem with having to render/calculate every one of the sprites in the game. Figuring out what each and every one of them have to do, because they all have their own lives. I would imagine the more powerful your computer, the better the game would run at higher populations. Now, I have a pretty beefy machine... and my game starts to crap out around 200 population. I've searched for fixes for this kind of thing and unfortunately haven't really come across anything. I'm pretty sure it's just the way the game is made/encoded.

     Now, saying that. I do highly recommend this game. I have found it very interesting to learn how to take care of my people. If you're into tackling achievements, then that's what really makes this game worth it's money is the time you have to take to figure out how to get those elusive achievements.



     I'm going to give this game 7/10 for a city-builder. I haven't played many of them, but this one caught my eye. It could be better, but it's not bad at all.

~ Kyle

Monday, 4 January 2016

Aeon Command - Game Review - 8/10



     This post is going to be pretty short compared to the usual. Nice and short, just like Aeon Command.

     If you've ever played one of those flash games where you make units and they move across the map and attack your enemy, then you've played Aeon Command. I wouldn't call this a bad game. It's definitely not my favourite, nor does it have the strategic complexity that I prefer, but for only $3.29 on Steam, it did provide me more than 3 hours of entertainment. Granted, once I figured out how to beat the game... most of the rest of the time was spent farming wins until I could get the last research only because I wanted the last achievement.

     This game is simple, and that's not a bad thing. It's meant to be a simple "tug 'o war"-type game and it's done really well. If you're looking for something more hardcore and intense, then this game won't be for you. However, if you're looking for a cheap casual way to spend a little bit of time, then I would give this game a recommendation, especially if you can get it on sale.



     I'll give this game 8/10 for this type of game.

~ Kyle