What Are We Reviewing?
This is a game dear to my heart as one of the older games I got myself into back in my younger years. This game is the original Dungeon Siege developed by Gas Powered Games back in 2002. So keep in mind that I'm reviewing a game from a while ago by how it holds up (in my opinion) by today's standards on today's technology.
Gameplay:
As an action RPG game, you start as a tiny character and build your way up through combat and experience gaining great power and equipment along the way. Dungeon Siege differentiates itself from games like Diablo by having a party system of up to 8 characters. Each character can level up in different skills including Melee, Ranged, Combat Magic, and Nature Magic. In this game, the way experience works is that experiences is gained each time an enemy is hit by the character, so in theory... a single character would have tons more experience than a party of 8 due to being the only character hitting all the targets would generate much more experience on one character. Unfortunately other than the spells which I believe have a max scaling to their skill level, melee and ranged attacks seem to be unaffected by the skill level.
It is certainly possible that one could beat the game as a single character without a party... though I'd think that would be quite the challenge even for the seasoned veteran of these types of games. I personally enjoy doing fun challenges in games, but even I think that would be an insane thing to try to do.
The game can be paused and unpaused at any time and commands can be issued in either state. Most of the commands required outside of having the right weapon or spell equipped is only to move the characters around to avoid damage rather than standing and fighting strong monsters or getting hit by projectiles. This starts off pretty nice, but I found it started to get rather tedious as the game went on with 8 characters in the party.
Graphics:
As you can see, the graphics are a little older and boxy. Seeing as the game came out in 2002, I would say the boxy 3D models with the ability to turn the camera 360° at any time... that's completely reasonable compared to the iconic Diablo II (2000).
I will however say that some of the enemies are difficult to see through all the vegetation and some of the effects can be difficult to catch as well with all that's going on. For the most part I'm quite happy with the look of the game all things considered.
Sound:
I have no complaints about the sound design of Dungeon Siege. There's good feedback on actions being taken and nothing seems very out of place. The only complaint I have is that sometimes that sound bugs out a bit with repeating of earlier played sounds when going back along the path you came for some... unknown reason.
Replayability:
Would I call this game replayable? Sure... if you wanted to try different compositions of groups, whether that be in numbers or types, then yes I would say this game is replayable to some degree. For most people however, this game is a play once and you're done sort of thing.
SUMMARY:
Dungeon Siege seems to run just fine on Windows 10 and is still a fun experience to play through as it was so many years ago. Compared to the newer games out there these days, it's getting a little bit older and is certainly showing its age, but other than that, it's still a pretty good experience and for the low price of only $7.79, it's really not a bad buy to keep a person entertained for many hours of gameplay.
My score for Dungeon Siege at this point of it's life will be 7/10 as it was a well-made game and is still good to this day.
~ DaemonVirus
Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts
Tuesday, 5 November 2019
=== PC Game Review -- Dungeon Siege - Action RPG - 7/10 ===
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Friday, 17 May 2019
Age of Wonders -- Keepers Scenario 7 - Part 2
Uh oh, we're getting close to the end of what I have already recorded from months ago. I'm going to have to start recording new videos again soon with my continuation of this fantastically amazing game!
This campaign and more can be found on my Age of Wonders page.
Check out more of my stuff!
- On YouTube
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~ DaemonVirus
Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter
~ DaemonVirus
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Thursday, 14 March 2019
=== Mobile Game Review -- Hustle Castle - Management - 7.5/10 ===
At first, I thought Hustle Castle had a better combat system... but as I've played more and more, I've slowly realized that it just doesn't hold up that well. The combat slowly turns into more and more of "who has the better items of the single best strategy" sort of thing. In a perfect world, without a way to outplay an opponent with skill, there needs to be a way to counter each strategy... but that just isn't the case with this game. Quite simply, if you try to do more fun things and change up your build, you'll just lose to whatever the strongest strategy is, which is usually some sort of silly continuously resurrecting some really powerful tanks. The only way I've found to reliably counter strategies is to just be stronger than your opponent and/or have better items.
There is a little bit more which can be done with the combat in Hustle Castle which MAY be able to sway thing in your favour by upgrading spells and bringing them into combat with you. There is a selection of spells including one to damage a random enemy, one to heal your most damaged character, and one to increase the damage of all your troops for a few seconds. These spells can be very powerful when used properly, though I still tend to find that the combat relies much more on how powerful your units are rather than any sort of strategy involved.
Of course any time you leave the game for a while and then come back to it you'll get a lovely update on any attacks which have been done against your castle and the result of them whether it was a win or a loss and you can even watch the combat replay if you want to see exactly how the fight went.
All of these combats are found through the world map which allows the player to continue along the "campaign" trail with each area unlocked having a selection of opponents who can be battled whenever you wish. Once you defeat another player on the map one time, their castle will disappear and be replaced some time later with a new one from another player. After some time, an option will appear which will allow an opponent to be "re-rolled" with another player who may be at a higher/lower/equal level.
Besides the campaign and battling other players there are a couple other options available to keep you busy in the game including a portal which opens up every once in a while which gives increasingly difficult levels of battles that can be done to gain more soul shards which can then be traded in for rewards such as epic items and resources. I have personally found the portal to be quite fun while it's open and then the game slows down a lot with not as much to do while it is closed.
If not busy doing portal fights there is an arena system which lets you put your best combinations of troops up against those of other players in a tournament-style system where you earn more points depending on who you choose to fight and win against. So far I have only managed to be in tournaments where I can perform reasonably average, but I've never been able to win because there's always another few players who have really powerful combinations of units or who are at a much higher level.
Winning one of these tournaments rewards the player with a chest which would have....... I'm not really sure, seeing as I've never won, but I assume there are some pretty good rewards in these things. However, competing in these tournaments does provide another type of resource which can be traded in for more epic and unique items.
Speaking of chests, there are a bunch of different chests which can be earned in Hustle Castle which have varying types of rewards inside of them including resources and items which can them be used to equip your characters whether that is for fighting or for making more resources faster.
Opening chests is also a very simple and kind of fun process of hitting the next open button which continues to open more chests as long as you have another chest to open. I don't know what it is about opening chests of random rewards that's so much fun even when 90% of them don't have anything useful in them.
Moving away from the combat system, there is some castle management which needs to be done while you're not out fighting monsters or other players. In this game, that comes down to building what rooms are available and upgrading them whenever possible. The castle rooms produce resources as time goes on which can be used to construct more rooms or upgrade existing ones depending on what is available at your current player level. One one hand, this is nice because there is a clear build path, but on the other hand I don't like it because there's no customization or learning curve to it besides "I better make this because it's available to me." Definitely ups and down on the castle management depending on how much customization and learning you like in your games.
My personal thoughts on Hustle Castle are quite mixed. I really like how well made the game is and how fluid the combat system is as well as the simplicity of the castle management. As far as a long-term game goes... this one falls flat just like all the other idle-simulation type games out there. Once you get far enough into the game you start having to save up so much resources that the player loses interest in waiting before being able to do things again. There's a great start to this game which really gets you into it, but with the usual idle-roadblocks I found myself losing interest. Granted, usually I lose interest because the wait is too long and there isn't really anything to progress to after a while... only this time my loss of interest wasn't because I didn't have anything to progress to; I lost interest because I hit a wall where the only solution was either to spend real money, or to wait days or weeks before being able to upgrade enough to make any real progress.
Summary
Gameplay: Being the most important part of a GAME, I thought the actual gameplay was quite fun right off the bat up until I wasn't able to progress any further without waiting for really long times due to needing resources and upgrades and training times before being strong enough to get past certain areas and boss fights.
Sound: There's not much of note to the sound design to this game. All the noises fit well without being annoying and the music is nice to listen to, but playing the game without any sound doesn't really make any difference to the enjoyability especially when only logging in momentarity to collect resources and then turn off the game.
Replayability: As the game went on, my interest in continuing to open the game went down and down with the increased upgrade and resource colletion times.
Bonus: If you enjoyed Fallout Shelter, this game has some similar aspects which will feel familiar and fun.
SCORE: I'm giving Hustle Castle 7.5/10. It's better than many other idle-type games out there with having more to do and being more interactive. The biggest downside for me is that it continues to suffer from the same problem as all the others where wait times get way too long without spending real money which I feel with this type of game would just go to waste.
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Saturday, 4 August 2018
Age of Wonders -- Keepers Scenario 6 - Part 2
Our adventure continues with part 2 of scenario 6. This is a large map and we're not in a great position right now, will be be able to pull through without restarting?
This campaign and more can be found on my Age of Wonders page.
Check out more of my stuff!
- On YouTube
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~ DaemonVirus
Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter
~ DaemonVirus
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Friday, 28 April 2017
=== Idle Heroes - Mobile Game Review, Idle Progression - 10/10 ===
Alright, so I've been wanting to do a review of Idle Heroes for quite some time now. Idle Heroes is an idle progression game which tends to be a great type of game for those on the go who sometimes need to kill a little bit of time on their phone between tasks and other events. There are good idle games and bad ones and usually they all have the same format, but different artwork and presentation. Idle Heroes brings something completely new to the table for me.
Idles Heroes isn't just about getting to the next amount of money that buys an upgrade to get more money faster. This game has you upgrade your heroes using money you generate while offline so that you can do more while online. Having higher level heroes lets you progress through the game in multiple ways including the campaign where you get more money as you get further into it, the tower of oblivion where you fight challenges to earn rewards, and the brave trial where you fight up to 15 opponents for rewards based on how far you get.
Combat in this game is very simple, you click battle and they attack and use their special abilities whenever they are able to. There really isn't much for me to say about it, but that's not a bad thing at all. This game is really straightforward and I'm giving it a perfect score because a good game doesn't need to be complicated. You get 10 tasks every day which you can complete for rewards which you can then use to upgrade your heroes or purchase items. There are at least 5 ways to earn different types of currency which can be used to purchase new heroes or upgrades for them.
There really isn't anything bad I can think of about this game other than it can take a while to progress to the next stage at some points. Every once in a while you face up against a boss or a harder group of enemies which can sometimes take a while to level up enough to be able to defeat, but that doesn't take much away from the game because there's so much else which can still be done even when you're stuck on another part.
So Idle Heroes gets a 10/10 from me for being a great game that I just cannot put down in my spare time.
Thanks everybody and have a wonderful day! ^_^
~ Kyle Welykholowa
Sunday, 9 April 2017
=== Age of Wonders - Game Review, Turn-based Strategy - 10/10 ===
What Are We Reviewing?
If you like turn-based strategy, whether it's in a table top game or a video game, Age of Wonders is at the top of the list.
Released: October 31, 1999
Price: $6.49 CAD
Genre: Turn-Based Strategy
Age of Wonders was released back in 1999, so we're getting pretty close to the grand 20-year mark in age. For such an old game, you might think it would look pretty aged and unable to hold up to present-day gaming. In my opinion, this game is a classic that is still plenty of fun to play and has a great art-style that still looks great even to this day. If you go back to the original pictures of this game before it was released, the art is so simple and would easily have gotten old pretty quick. Thankfully they decided to go in a bit of a different direction which I think looks like someone painted it by hand; this sort of painted-looking art-style is definitely my favourite. Of course the visuals are important when deciding whether or not to play a game, but there's so much more to talk about.
The gameplay is turn-based; if you're really into board games, this will feel just like playing a board game where everybody takes a turn one at a time to plan out their strategy and execute their plan of action to the best of their ability. There are some options such as having the map already explored, whether or not to have your leader as a playable character in the game, and whether the turns are taken simultaneously or one at a time. Personally, I prefer to have to explore everything on my own, have a leader, and have turns played one at a time; though every once in a while I change it up for fun.
Games can be a little as 2-players all the way up to 12 with each player playing a different race; each of which have different advantages and disadvantages. Each game revolves around capturing cities and other landmarks, then using the income from those sources to create the right mixture of units to eliminate your opponents. If you've ever played a turn-based combat game, you may already understand how each attack has a chance to hit or miss. If you really enjoy the strategy of combat, you can choose to control each battle yourself, or have the game automatically generate an outcome for you. Obviously this speeds up the game to have it decide on an outcome for you, but the system has a certain way of doing its calculations which can sometimes give you a completely different outcome from controlling the battle on your own. One example is if you're trying to protect a unit that is low on health, you can choose to have that unit run away on your own, but the computer-generated outcome will run that unit headlong into battle even on 1 health point.
Throughout the game you also have to choose what spells to research to help tip the scales in your favour. Your leader and additional heroes which join you during the course of the game may or may not have the ability to cast spells. These leaders and heroes have an amount of spell points which get refreshed at the beginning of each new turn and from this they can cast spells which each cost a number of spell points. Choices of spells can change the state of the overworld map, enchant units to make them stronger, or can be used in battle to turn the tides in an otherwise unwinnable situation.
If you can't tell, I absolutely love this game and could go on and on about all the great qualities forever, but unfortunately at some point I have to acknowledge the grit of the game. There are some points which can be a little bit painful either due to the age of the game or due to design. Depending on how much time you have, you may enjoy watching all the animations. Some days I like having a relaxing time watching the animations go on, but they can be a little bit slow sometimes which makes an already long game take even longer to play. You can be playing just one map for an entire month without proceeding to the next scenario. This is why I tend to play while running a program which speeds up the game. My only other real gripe about Age of Wonders is that it has a habit of crashing while playing in any kind of windowed mode. This usually isn't a bad thing as I prefer to play on true fullscreen anyways, but there is another problem where if you tab out of the game and tab back in, it likes to either crash or not open back up... which can make it difficult if you have other things going on while you want to play some Age of Wonders. This makes you have to plan sessions to play rather than just opening it up whenever for a bit while doing other things.
Overall, even with the negatives of this game, I have to give Age of Wonders 10 / 10 because it's just so amazing for me. I highly recommend getting this game and playing through it if you're into strategy. The Age of Wonders games are my favourite turn-based strategy series so far (though I haven't managed to start playing the new Age of wonders III yet).
If you're interested in seeing some gameplay, you can head over to my Age of Wonders Gameplay page or you can watch my videos directly on my YouTube channel TheDaemonVirus.
~ Kyle Welykholowa
If you like turn-based strategy, whether it's in a table top game or a video game, Age of Wonders is at the top of the list.
Released: October 31, 1999
Price: $6.49 CAD
Genre: Turn-Based Strategy
Age of Wonders was released back in 1999, so we're getting pretty close to the grand 20-year mark in age. For such an old game, you might think it would look pretty aged and unable to hold up to present-day gaming. In my opinion, this game is a classic that is still plenty of fun to play and has a great art-style that still looks great even to this day. If you go back to the original pictures of this game before it was released, the art is so simple and would easily have gotten old pretty quick. Thankfully they decided to go in a bit of a different direction which I think looks like someone painted it by hand; this sort of painted-looking art-style is definitely my favourite. Of course the visuals are important when deciding whether or not to play a game, but there's so much more to talk about.
The gameplay is turn-based; if you're really into board games, this will feel just like playing a board game where everybody takes a turn one at a time to plan out their strategy and execute their plan of action to the best of their ability. There are some options such as having the map already explored, whether or not to have your leader as a playable character in the game, and whether the turns are taken simultaneously or one at a time. Personally, I prefer to have to explore everything on my own, have a leader, and have turns played one at a time; though every once in a while I change it up for fun.
Games can be a little as 2-players all the way up to 12 with each player playing a different race; each of which have different advantages and disadvantages. Each game revolves around capturing cities and other landmarks, then using the income from those sources to create the right mixture of units to eliminate your opponents. If you've ever played a turn-based combat game, you may already understand how each attack has a chance to hit or miss. If you really enjoy the strategy of combat, you can choose to control each battle yourself, or have the game automatically generate an outcome for you. Obviously this speeds up the game to have it decide on an outcome for you, but the system has a certain way of doing its calculations which can sometimes give you a completely different outcome from controlling the battle on your own. One example is if you're trying to protect a unit that is low on health, you can choose to have that unit run away on your own, but the computer-generated outcome will run that unit headlong into battle even on 1 health point.
Throughout the game you also have to choose what spells to research to help tip the scales in your favour. Your leader and additional heroes which join you during the course of the game may or may not have the ability to cast spells. These leaders and heroes have an amount of spell points which get refreshed at the beginning of each new turn and from this they can cast spells which each cost a number of spell points. Choices of spells can change the state of the overworld map, enchant units to make them stronger, or can be used in battle to turn the tides in an otherwise unwinnable situation.
If you can't tell, I absolutely love this game and could go on and on about all the great qualities forever, but unfortunately at some point I have to acknowledge the grit of the game. There are some points which can be a little bit painful either due to the age of the game or due to design. Depending on how much time you have, you may enjoy watching all the animations. Some days I like having a relaxing time watching the animations go on, but they can be a little bit slow sometimes which makes an already long game take even longer to play. You can be playing just one map for an entire month without proceeding to the next scenario. This is why I tend to play while running a program which speeds up the game. My only other real gripe about Age of Wonders is that it has a habit of crashing while playing in any kind of windowed mode. This usually isn't a bad thing as I prefer to play on true fullscreen anyways, but there is another problem where if you tab out of the game and tab back in, it likes to either crash or not open back up... which can make it difficult if you have other things going on while you want to play some Age of Wonders. This makes you have to plan sessions to play rather than just opening it up whenever for a bit while doing other things.
Overall, even with the negatives of this game, I have to give Age of Wonders 10 / 10 because it's just so amazing for me. I highly recommend getting this game and playing through it if you're into strategy. The Age of Wonders games are my favourite turn-based strategy series so far (though I haven't managed to start playing the new Age of wonders III yet).
If you're interested in seeing some gameplay, you can head over to my Age of Wonders Gameplay page or you can watch my videos directly on my YouTube channel TheDaemonVirus.
~ Kyle Welykholowa
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