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Showing posts with label IntroNerded. Show all posts
Showing posts with label IntroNerded. Show all posts

Wednesday, 6 May 2020

We're Getting Close To Baby!

At this point I actually can't believe that we're finally getting so close to baby being here. Less than a week to go before we'll have two children in the house! It's been such a long process with sickness, decluttering, and other preparations being done over the past nine months. Finally we're on the home stretch, with less than a week to go before our new baby is born no matter what.

I really think we have everything set up and prepared for the arrival of our new bundle of joy. The crib is set up as well as the bassinet. We have all the bottles out and ready. Mentally I'm a little bit nervous seeing as I haven't had a newborn for quite some time now, but I'm also feeling comfortable with what's on the way because I've dealt with it before. It also helps that I'm getting in some practice for getting up early and being tired thanks to Isabelle currently waking up around 6:00 AM each day. I also have a bit of a surprise blessing in the form of not currently working. As strange as that sounds, I've been given an opportunity to spend so much more time with my daughter and I'll be able to help so much more with the newborn than I would have been able to otherwise.

I'm so excited for everything to come with our family being complete and working towards our career goals of the future. We're going to have such a wonderful time ahead of us and even though I'm sure I'm going to be absolutely exhausted in the coming months, I'm looking forward to it. I wouldn't trade my life for the world.

~ Kyle Welykholowa

Tuesday, 24 March 2020

Life Update - March 2020

It's been a while since the last time I posted something other than a game review. Today, I bring you an update on the current goings on in my life!

Wife

Carley is still doing fantastic since starting her new medication back in January. If not for now being 7 months pregnant and looking after a screaming toddler, I'm sure she'd be one of the happiest people on the planet. Recently she's been finding herself to be more tired than usual and even being sore without having done too much physically. I know she hasn't been able to do as much around and out of the house as usual, so she's been going a little bit stir-crazy... not because she can't leave the house, but instead because she can't user her body as much as she wants.

So instead of going out and running around Carley has been putting more of her effort into cooking amazing meals for our family to have us eat well and keeping the finances under control. I really don't think we've ever been so organized before. We have new artwork going up around the house, things being beautified to look more bright and wonderful, and I really think this is the best we've ever been doing as long as we've known each other.

Daughter

She's going to be three later this month! I've been thinking of her as being three for quite a while now and I think that is making it seem like it's taking forever for her to actually turn three for real. She's been telling us more and more stories each day. Sometimes her brain is trying to go so fast that her mouth can't keep up and she stumbles over words and sentences until we get her to slow down and take a breath! I'm looking forward to the inevitable never-ending stream of works that come as she gets older... though perhaps she'll learn to be a little bit quieter every once in a while instead of constantly yelling her tales at me.

No matter what she just gets cuter and cuter as time goes on and I love her more and more with each and ever day.

Dogs

They're still alive and adorable! Maybe a little bit spoiled though.

House
Has there been a big update to the house? In a way, yes. We decluttered A TON of stuff from the house. Bunches of things we weren't using were donated and a ton of other junk that wasn't useful was discarded thanks to the help of a very awesome guy who made a couple runs to the dump for us.

Surprisingly, I've also managed to be somewhat handy and not only fix a broken wire in our alarm system, but also change an outlet from 2 to 3 prongs in our bedroom WITHOUT shocking myself or starting a fire! Yay!

ME!

I've tried a type of antidepressant before that didn't seem to make much of a difference if any at all. Recently I've started taking an antidepressant once again to see if it has a quality impact on my moods, though of course this one is a different one than last time. I'll admit that I'm a little bit surprised that I feel so great compared to how I've felt previously. I didn't really think about it too much but I've had anxiety over starting a day of work before where now I have none. Something that I'm quite used to, talking to people over the phone and online, and yet I was feeling anxious over it.

Now I feel wonderful! So wonderful that I'm even doing work on projects that I had pretty much stopped working on altogether such as my making videos, live streaming, and even working on my blog. Not only that, but I've started writing and colouring again. I'm even beginning to draw every once in a while. Life feels so wonderful that it's difficult to be annoyed and angry with anything or anybody. I'm getting fresh air whether it's walking with the child, the dogs, or just myself. It's so perfect!

At this point I don't even have goals that I'm all concerned about hitting other than to just have fun and live a little.

~ Kyle Welykholowa

Monday, 27 January 2020

=== Mobile Game Review -- I Monster - RPG Adventure - 6/10 ===

What Are We Reviewing?
Today we have I Monster by DreamSky.


Last Updated: December 20, 2019
Price: FREE
Genre: RPG / Adventure
Rating: Teen

I Monster is available on Google Play and currently has over 100,000 downloads. I'm having a bit of a hard time with this one because I both love it and hate it at the same time. There are good things about it, and there are bad things bad things about it the rest is rather... meh. I do enjoy RPG-type games because it's fun to progress into a powerful super-being and this definitely is one of those games... though I think maybe the balance is off somehow because something just doesn't feel right about it. Let me explain...

Gameplay:
Beginning from what I would call the hub we can see an ominous tower in the distance which is where we will be doing our adventuring. Nearby is a large rock upon which sits a bird with a diamond. This rock seems to deliver quests to complete with each adventure while the bird gives advertisements and pays for your time with diamonds.


Before heading off on our adventure we'll check out the Equipment Store for possible new equipment and of course be sure to keep anything of importance in the Warehouse... which I suppose is just a different way of describing a chest. There's also a village area nearby where more services can be given, though at this early point in the game we have only unlocked the blacksmith who is able to upgrade equipment to be stronger.


We begin what is for us yet another adventure into the tower starting from the first level. At this point it is quite easy to complete these early levels of the tower thanks to some equipment which is quite strong for the early spaces as well as having at this point reached level 7 in experience.


Each battle is rather simply done by tapping on a target which causes our character to approach and fight said target. Longer fights are somewhat more interesting by being more back and forth trading blows as well as giving opportunities to use abilities. In our case we've chosen a lightning strike ability which of course uses some mana to do so.


That... is really it. I'm not sure if this game is supposed to get more interesting as the game goes on, but it seems to just be a simple kind of RPG game. Movement is done on a grid and not everything must be fought, only what is in the way or what is required due to being a boss. So I mean, the thing about this game is that I wouldn't say there's anything wrong with the gameplay... it's just... not all that interesting.

I Monster works as a game in that there seems to be a goal and a progression into a more powerful state as there should be in an RPG, but I just don't feel like what's happening in this game is good enough to keep my attention. I'm not driven to want to explore more into this game than I have at this point. Watching advertisements gives Diamonds which can be used to reset the equipment shop as well as unlock more backpack pages. But really it feels more to me like it only wastes time and interrupts gameplay.

Graphics / Sound:
Sort of a cartoony type of style. I really like the hub screen and the menus are nice to look at, but maybe it's because of the combat being so fast... or maybe it's because of the advertisements interrupting gameplay (because we all know getting as much of that special currency is highly important in any free game)... but in any case, there just isn't anything all that special to note. The graphics are nice, no glitches, nothing to complain about; just really nothing special.


The sound is a similar situation where there isn't truly anything special about it, but I have noticed that there is a sound or two "borrowed" from Diablo II when using a health or mana shrine.

Replayability:
Well, I suppose as long as you enjoy exploring the same sort of thing with different layouts over and over again... this can be replayed forever and ever and ever. So far as I've been able to experience, the only thing stopping a player from continuing to continue forever would be the boredom of experiencing the same thing with little to no difference.

SUMMARY:
I don't know, maybe I'm being a little harsh on this game. It seriously isn't a bad game, I just find it doesn't have much special going for it and that really is a bit of a drawback these days. I suppose I'll give it a bit more go and see how I feel about it from there. But at this point my feeling is that the score I'm giving will be 6/10.

Points would be lost for sound being taken from another WELL KNOWN game as well as gameplay not being all too interesting. All in all, I would still recommend this game to try out if you're looking for something ENGAGING; bonus points for not having the entire game be played by turning off the game as many other free games tend to do. I suppose I would say I Monster is average with a recommendation to at least give it a try, which is why I've decided upon this score.

~ DaemonVirus

Friday, 6 December 2019

Age of Wonders -- Keepers Scenario 8 - Part 1

Finally starting to post more Age of Wonders videos; the start of an Elven fight against the Undead! Let's get back on track with all this stuff shall we?


Next

This campaign and more can be found on my Age of Wonders page.

Check out more of my stuff!
- On YouTube
- On Twitch
- On Twitter

~ DaemonVirus

Tuesday, 5 November 2019

=== PC Game Review -- Dungeon Siege - Action RPG - 7/10 ===

What Are We Reviewing?
This is a game dear to my heart as one of the older games I got myself into back in my younger years. This game is the original Dungeon Siege developed by Gas Powered Games back in 2002. So keep in mind that I'm reviewing a game from a while ago by how it holds up (in my opinion) by today's standards on today's technology.


Gameplay:
As an action RPG game, you start as a tiny character and build your way up through combat and experience gaining great power and equipment along the way. Dungeon Siege differentiates itself from games like Diablo by having a party system of up to 8 characters. Each character can level up in different skills including Melee, Ranged, Combat Magic, and Nature Magic. In this game, the way experience works is that experiences is gained each time an enemy is hit by the character, so in theory... a single character would have tons more experience than a party of 8 due to being the only character hitting all the targets would generate much more experience on one character. Unfortunately other than the spells which I believe have a max scaling to their skill level, melee and ranged attacks seem to be unaffected by the skill level.


It is certainly possible that one could beat the game as a single character without a party... though I'd think that would be quite the challenge even for the seasoned veteran of these types of games. I personally enjoy doing fun challenges in games, but even I think that would be an insane thing to try to do.

The game can be paused and unpaused at any time and commands can be issued in either state. Most of the commands required outside of having the right weapon or spell equipped is only to move the characters around to avoid damage rather than standing and fighting strong monsters or getting hit by projectiles. This starts off pretty nice, but I found it started to get rather tedious as the game went on with 8 characters in the party.


Graphics:
As you can see, the graphics are a little older and boxy. Seeing as the game came out in 2002, I would say the boxy 3D models with the ability to turn the camera 360° at any time... that's completely reasonable compared to the iconic Diablo II (2000).


I will however say that some of the enemies are difficult to see through all the vegetation and some of the effects can be difficult to catch as well with all that's going on. For the most part I'm quite happy with the look of the game all things considered.


Sound:
I have no complaints about the sound design of Dungeon Siege. There's good feedback on actions being taken and nothing seems very out of place. The only complaint I have is that sometimes that sound bugs out a bit with repeating of earlier played sounds when going back along the path you came for some... unknown reason.


Replayability:
Would I call this game replayable? Sure... if you wanted to try different compositions of groups, whether that be in numbers or types, then yes I would say this game is replayable to some degree. For most people however, this game is a play once and you're done sort of thing.


SUMMARY:
Dungeon Siege seems to run just fine on Windows 10 and is still a fun experience to play through as it was so many years ago. Compared to the newer games out there these days, it's getting a little bit older and is certainly showing its age, but other than that, it's still a pretty good experience and for the low price of only $7.79, it's really not a bad buy to keep a person entertained for many hours of gameplay.

My score for Dungeon Siege at this point of it's life will be 7/10 as it was a well-made game and is still good to this day.

~ DaemonVirus

Saturday, 24 August 2019

Our Winnipeg Adventure, 2019 - Part 1 -- Driving

Hello everybody, welcome back!

So it has definitely been a little bit since I've last made a personal post about my life, but here we go with our Winnipeg Adventure. Now this adventure, while it was definitely important and a fun time, I did not feel like it was of so much importance that I need to go on for 10 or 15 posts about it like I am still working on doing with our 2018 Honeymoon Adventure. I still want to tell you all about what we did and what it's like out there compared to living here in Saskatchewan, but the occasion connected to the trip was of less importance than us getting married; we really just wanted to go on a family trip.

Some people may think the drive to a location is the most boring part, but I feel like the drive to and from places is part of the fun. I mean, it's about a five-hour drive to get there or back in one direction. So you definitely either need to find a way to make the drive itself into a fun activity or to enjoy the scenery along the way. Whenever we go on a long drive such as this Carley likes to have herself a nap, or watch movies downloaded onto her tablet, or listen to music or some combination of the above. I on the other hand... I'm usually the one who gets to drive most if not all of the way. Now before you complain about me getting the short end of the stick, having to drive so much while she has so much fun... at no point do I actually ask her to take over driving if I'm doing well and feeling good. Surprisingly, I actually enjoy doing most of the driving. Besides, while Carley is a fantastic driver, she doesn't like to drive in unfamiliar places... especially when those unfamiliar places generally tend to be busier than our lovely hometown of Moose Jaw.

I don't know what the traffic is like for all of you readers out there where you live, but where we live in Moose Jaw, Saskatchewan the traffic is just not that busy. Really, the worst part about driving in our hometown is the parked cars on the street that make it difficult to see through. Other than that, you can get anywhere in the city you want by car in about 5 minutes... maybe 10 minutes on a slow day if you hit every single red light. I mean heck, you can pretty much walk / run from one end of Moose Jaw to the other in half an hour if you're determined. So let me tell you, driving around a larger place such as Winnipeg, Manitoba is quite a bit more stressful than driving at home. I find it absolutely crazy that driving from one place to another can take you up to an hour depending on where you're going and what the traffic is like; and all of that driving is done within the city. Thankfully we live in a world of GPS rather than paper maps so it is a lot easier to find our way around places than it would have been even just 10 years ago... With all the twists and turns and u-turns included in the GPS directions just to get from our pretty central apartment location to say... The Forks Market... I can't imagine trying to figure that out by paper.

Being around Winnipeg was strangely familiar in design and layout to other places we've been and other places we have lived such as Moose Jaw and Regina. A big difference between the small town living that we are used to compared to the larger places that we go to visit is that the parking everywhere there is paid parking for like a 2 hour time limit on it. Of course it could just be because we were basically situated downtown, or maybe it's just a thing that larger places have more paid street parking. Either way, we did learn the hard way that the street we decided to park on when we first arrived did not actually have unlimited parking after I think it was about 9 p.m.? As it turns out there was a little period of time between 7 a.m. to 9 a.m. if I remember correctly where there was no street parking allowed at all in that area because of rush hour traffic. Of course, we would have known that... if the location that we had parked had actually shown that on the sign; unfortunately the sign that we parked in front of was the only sign that did not show the time period where you could not park there. Luckily we had taken Isabelle's car seat into the apartment with us that night for the purpose of washing it out as best as we could because she spent the whole 5-hour drive there puking almost constantly because it was her first time having her car seat facing forward; it did not occur to us at all that she might get carsick on the way there. Turns out this was quite lucky because as we walked towards the location where the car should have been that morning... It wasn't there. So lucky us, on our first day there in the unfamiliar place of Winnipeg Manitoba we lost our car to a towing company because we parked in the wrong spot between 7 and 9 am; hooray for unexpected towing expenses!

Thankfully after a couple days we managed to find some nearby residential parking that did not have a time limit or needed to be paid for; it only required a short walk to and from the apartment we were staying at.

So there you go, and that is all there is to know about the fun we had when it came to driving around the city of Winnipeg. Join me next time for some information on the fun that we had with the events we were able to take part in while we were there.

~ Kyle Welykholowa


Back to Winnipeg Adventure

Monday, 19 August 2019

Being Sick SUCKS

Holy man, let me tell you guys, being sick SUCKS. It's hard to get a good night's sleep, difficult to get up in the morning with your perfectly wide-awake child, and the worst part is keeping yourself up and motivated to do things you know need to be done. Even washing the dishes feels nearly impossible when sick.

And it's all thanks to this little thing here:


I have never been sick so much in my life since Isabelle started going to daycare and now she happily brings home every bit of germs and sickness that she can and spews it everywhere either by coughing all over things, or in my face, or by putting her mouth all over the stuff that we touch all the time. On the bright side... I SHOULD (in theory) become a healthier person with her strengthening my immune system. On the other hand, I still have this cough that I haven't been able to get rid of since... I don't really remember anymore, it's been more months than I can think of. I just can't seem to stop coughing ALL THE TIME. Now there's probably something to do with "Kyle needs to drink more healthy liquid water with no sugar in it..." Or.... Uhh..... No, that's probably something to do with it. IT'S A WORK IN PROGRESS!

If that wasn't bad enough, in all the kerfuffle my wife got sick as well. Now, Carley getting sick is something that happens from time to time and I'm quite used to taking care of her including the additional requests when she's not feeling well, but something about this sickness was a little bit different than usual. I just couldn't put my finger on it, but I knew something wasn't quite right... is it true that she's really just that cranky and annoyed with everyone only because she's sick?

As it turns out we were hit with the unexpected inconvenience of Carley's doctor being away during the time when she needed to go in to renew her prescription for Concerta. If you don't know what Concerta is, it's a slow-release medication for ADHD which really helps her focus and not hate everybody. So because the doctor was away, we couldn't get her prescription renewed which meant she had to do without her medication for a week. Something we didn't expect which never occurred to use as a possibility is that she went through some withdrawal. As it turns out, taking Concerta daily doesn't make you think much about it other than notice how much it helps with day-to-day life, but quitting it cold-turkey actually causes a withdrawal period which would be similar (though likely not as bad) as quitting something like heroin so suddenly. Insane, right?

So needless to say, dear little Isabelle was happy as a clam the past week or so, Carley got sick and went through withdrawal which made her tired and want to stay in bed but also get out of the house because she couldn't stand anybody (while also needing to go out for a walk due to excessive energy levels), and I just held on to sanity while being sick and having to cater to the demands of two ladies who were so very in need... oh, and of course the dogs still needed to go out and in and out and in and out and in and out and in all day long again. No rest for the weary as they say.

Anywhos, now that I'm pretty sure I'm over the majority of being so very sick, and now that I've finished watching the Netflix show "Strong," I'm feeling much like I should start getting back into producing blog posts and new content to keep you all entertained. I have so much in my brain brain BRAIN, that I want to get out there and share with you all!

Keep an eye out for more stuff coming up very soon! ^_^

~ Kyle Welykholowa

Tuesday, 6 August 2019

I Lost My Job With HGS

So for those of you who aren't aware, I lost my job. Crazy, right? I know!

I've had a lot of time to reflect on things with all of this unexpected spare time I now have which as led me to come to some realizations about working from home: Though it is convenient to be able to work from home and not require a second car, the scheduling is quite difficult to deal with. When I first started working for HGS (or Rogers as per my position), the scheduling was fine. I was able to schedule myself for 12-hour days earning myself much overtime and giving myself more time to spend with Carley and Isabelle because I'd have three whole days off! Every once in a while things would change a bit with how much hours were offered, but for the most part it was pretty consistent; then things changed.


It was around December when things went sour for a bit with myself and Carley. Between December, January, and February I used up all of my sick days by being depressed and not wanting to go to work. You'd be surprised how much an event like that could make a person not want to work even when working is as easy as walking downstairs and sitting at a computer where you never meet a person face-to-face. Luckily I was able to get through that and there was still plenty of hours to work at the right times that I pulled through. Being able to schedule yourself for 12-hour days at that point is quite nice for dealing with a situation like that where you need as many days off as possible.

After that event everything was good again and continued on quite well up until Carley got her job. Now I was (and still am) quite proud that she managed to find a job working at a care home and found what it is that she wants to do with herself moving forward into the future career-wise. The hard part with that is transitioning into having two full-time working parties in a relationship; this wouldn't be so bad if there were no child involved, but we do have a lovely little girl to take care of as well. So our little Isabelle needed to be enrolled in full-time daycare and we had to coordinate ourselves to having Carley working evenings (right up until 11:00 PM) and getting Isabelle to daycare as early as possible the next day (6:45 AM) so that I could then work during the time she'd be at daycare and then be done in time to pick her up. Now that would be perfect if not for two problems...

1) I'd have to schedule myself to start at 6:30 AM to be "done" by 3:00 PM. Now when I say DONE, what I mean is, I'd be done *IF* I didn't get a phone call that would last beyond that time. Of course if you get a phone call, you can't just hang up on a person and that call could potentially go overtime by an hour or more if it was a customer with a lot of questions or possibly an angry customer who wanted escalate to a manager. Hence, I had to be "done" by 3:00 PM to ensure I would have enough time to go get Isabelle before daycare is closed.

2) The part where I had to schedule myself for 6:30 AM. Carley is sleeping because of how late she was working and then able to get to bed after finally getting home late at night, and daycare doesn't open until 6:45 AM. Now we did manage to transition into being able to deal with this with Carley able to get up to take Isabelle then come back and go back to sleep (naturally there would be a bit of an adjustment period when not being used to working shifts like this).

There was a bit of another problem as well which sort of started to come up, but we didn't quite get around to that before I was let go. Carley was hired to work evenings at her care home, but wasn't being given consistent days to work, her schedule came out late, and she was starting to get a couple random day shifts; not too much of a problem... except where I'm working 7 days a week early in the morning to fit in all my required hours and there's no daycare on weekends. See the problem with that? Not able to just leave Isabelle locked in her room for a few hours while she's awake, huh?

So they let me go because I missed enough days and was late enough times that they felt it necessary to do... followed by immediately posting jobs to hire more employees. Now... I understand what happened and that it's obviously not great to be late so often and miss so much work, but the combination of knowing that I put out good scores in my work each month (amazing scores even), but then they're fire me due to absence and then immediately want to hire more people... hurts a little. I'm alright with it, and I've certainly learned my lesson from it; we need to work together to make sure everything is covered between us and care for our child.


So... now we're here. I have no job right now. Little update on Carley is that she's now working a new job as a housekeeper at a hotel which is a bit less pay and a bit less hours, but it's CONSISTENT hours. You really don't realize how important it is to have such consistent hours as a parent until you start having two working persons, requiring daycare, and having to coordinate with each other to get everything to work properly.

Wish me luck everybody as I figure out what to do with myself and how to get there. There's much job-hunting going on and I'm looking to keep myself busy while keeping the house in order during the time that I have.

~ Kyle Welykholowa

Monday, 29 July 2019

=== Mobile Game Review -- Hooked Inc: Fisher Tycoon - Idle Progression - 8/10 ===

What Are We Reviewing?
Today I have another Idle Progression-type game for you called Hooked Inc: Fisher Tycoon. Now it's hard to get around the mass of Idle Progression games that exist on mobile devices, sure they're mostly all free so you could try them on your own... or you can take a a look at my experience to see whether or not your interest is great enough to skip the time cost altogether.



Gameplay:
As with all idle games there is an active and an idle portion of the game. The active part involves swiping across the screen to catch fish. Catching fish means you make money which can be used to buy upgrades which make fish worth more which means more money and so on and so forth.


Every so often you'll receive chests which may have money or.... emeralds in them (which is the second type of currency in the game), or there are of course quests which give rewards for performing tasks such as the above which is to acquire 40 upgrades which then gives 3 emeralds.

What are emeralds used for you ask? Emeralds are used for hiring employees which increase productivity both online and offline. How great is that? These employees can even be upgraded to be better by spending emeralds on them.


There is a fun little spinner in this game which gives you a free spin to get bonuses including increased income for a period of time which can be spun additionally by watching advertisements for even more bonuses.


What is the point of all of this? Well to earn experience of course which can be claimed by taking the action of going back to the start of the game from step one only earning 1% more income per point of experience and 100% more income per star... which is again gained by completing quests and things.


So at this point we've hit all the usual points of an idle game where you have regular income, alternate income, and a prestige-type thing which resets your progress so that you can get further into the game faster. Pretty straightforward.


There's a fun little difference in this game compared to others where there are boxes which float down every once in a while that have items within them. These items have different abilities including increasing fish value and even the ability to catch birds!


Graphics:
The artwork is nice on the eyes, very thematic showing wood, wind, water, and fish. It all makes sense when it comes to fish and fishing with nothing sorely out of place. My only "complaint" would be that there isn't much incentive to watch the screen because most of the time you're carelessly swiping back and forth or putting the phone down because it's another advertisement.


I will however take a quick moment to note that I LOVE that this game gives REAL incentive to watching advertisements. Normally an advertisement would be something you start and put the phone down for a minute just to get an x2 multiplier on your earnings which is... sort of a whatever kind of thing to do when it comes to money, but in Hooked Inc: Fisher Tycoon you get 10 Crowns every time you watch an ad which eventually levels up to get more upgrades. Finally a game that REALLY rewards you for watching advertisements!

Sound:
I've always enjoyed the sound of the ocean and birds (in this case seagulls), which is one of the reasons I really want to go back to Hawaii one day. On the other hand, the music got really old really fast. REALLY fast.


Replayability:
This is always the biggest point of a game is how long can you continue playing a game for? I did find Hooked Inc: Fisher Tycoon very fun, but as with all idle games, it tends to fall off after a while once you get over the honeymoon phase. Idle games will unfortunately never been in the hall of fame on my list of games because the gameplay never changes; it's a very short look of getting the game upgrades and performing the same actions, restarting for a higher multiplier, then doing it all again.


SUMMARY:
There are a few points which set this game apart from other idle-games I've played before:

1) If you enjoy fish, you'll enjoy this game.

2) It's not all about passive income, there's a lot of progress to be made when actively playing and the mechanic to doing so is all about swiping (which is much easier on the hands than tapping).

3) Advertisements that play into the future of the game.

I've said it before and I'll say it again, idle-games are not my favourite; they get old very fast. HOWEVER, in terms of what an idle-game is looking to do... Hooked Inc: Fisher Tycoon is a really good one with differences that make it interesting.

I have to knock off a couple points when an idle game stops progressing so quickly or runs out of things to do, so I will be giving Hooked Inc: Fisher Tycoon 8/10. It really is one of the better idle-games out there, but I still have a problem with a game that relies on watching advertisements to progress further into the game.

~ DaemonVirus

Wednesday, 3 July 2019

=== PC Game Review -- Rogue's Tale - Turn-Based Dungeon Crawler - 2/10 ===

What Are We Reviewing?
Now I do like RPG and rogue-like games, and I also like when games are difficult and don't hold your hand, so today we're going to review Rogue's Tale. This is another game that I really tried to like because I do enjoy these types of games, though you'll soon see just how frustrating a game like this could really be.


Released March 28, 2014 and currently available in on Steam for $5.69 CAD, Rogue's Tale is a turn-based dungeon crawler which is meant to give you the experience of playing one of those good old RPG games which used to use the ASCII graphics and more often than not killed you before you got anywhere interesting; that's the same experience when playing this game.

As seen above you get to create your character each time you play and can even start with bonuses IF YOU'VE UNLOCKED THEM though grueling play after dying and dying and dying again.


Of course there is an easy mode where things hurt less and you can sell items without identifying them first, but you aren't able to unlock some things... and why would I want to play easy mode anyways?


Gameplay:
So the idea behind the game is that you're thrown into a randomized dungeon to explore for items and experience until you reach the bottom at which point you can leave and "reset" the dungeon which creates a new one to explore. There are various creatures throughout the dungeon, some of which are happy to live their own lives and some of which will attack on sight. There are also other adventurers and traps which you'll come across and more often than not you'll see one of the following screens:


There really isn't much to say about the gameplay of Rogue's Tale because you just can't get very far into it unless you get lucky and find all the right things for a successful run to get further than the first dungeon. In the time I've put into Rogue's Tale so far, I've only had one run which has been able to make it past the first dungeon... at which point I almost immediately died in the next dungeon.

I actually can't believe it, but I have less to say about Rogue's Tale than I had to say about Mall Empire. Even though it was a buggy game, there was at least some gameplay to get through.

Graphics:
I find the artwork and aesthetics of Rogue's Tale to be very nice. I do like the design and detail that has been put into the things that are seen, though I do find the information presented to be somewhat clunky. There's a lot of stats on the screen and not much to tell you what exactly does what... or why?

Replayability:
As much as I love being destroyed again and again in a game, I at least like to see some progress. Let me give you an idea of just how much progress I achieved throughout playing this game: 0 / 148 achievements. The top achievement is for reaching level 7; only 37.4% of players have ever reached level 7.

So while I would absolutely say the replayability of this game is HUGE, seeing at you enter a different dungeon every time you play and everything is different every time... I think it's the type of replayability that's actually... bad. Of course you want your game to be replayable to keep players wanting to come back and play it more, but we again come to the problem where if there's not progress into the game, then playing it again and again isn't fun anymore, it's just tiresome.


SUMMARY:
While Rogue's Tale isn't an expensive game, I still expect it to be a game worth playing in exchange for my money. I can't talk enough about how the gameplay is lacking for me. I'm sure there are others out there who love this sort of thing (hence why there are quite a few games of this type), but there are certainly better options than Rogue's Tale.

While I didn't enjoy the gameplay of Rogue's Tale, it is a working game that doesn't seem to be filled with bugs making an unplayable game. I'm giving Rogue's Tale 2/10 because I just can't stand bashing my brains against the same thing over and over hoping something different will happen; but it works and there IS a deeper game to be found in here... somewhere.

~ DaemonVirus

Tuesday, 2 July 2019

Get Ready For The Best Time

Are you ready for the best time? What better time could there be then now to begin anew with all the stories and videos and reviews and everything that I've been working on?

Now, I could have made some posts and some videos over the past few weeks, but I just wasn't feeling it. I didn't think that forcing myself to make a video while sick would be of the best quality that I'm looking for. I didn't think that making myself stay up while tired would make for the best quality thoughts put onto a page. And to top it all off... the Summer Games Done Quick marathon started which played for a week straight. So I effectively took a vacation from my content production and in only a couple days I'll be taking another week for a REAL family vacation.

This is great you see, because I have been sick for like the past month. Well, I was sick for a couple weeks followed by having a lingering cough for a week followed by... Well it's mostly gone but still a little bit there. And I'm sure the whole reason I got sick in the first place was because of the new influx of germs from Isabelle and all her adorable little friends coming and going from daycare all the time.

There was also the major adjustment which I'm still working on right now of Carley starting her new job which was part time at various different hours, but now is a full-time position all the time five nights a week... nights. Now I do love that Carley is so happy working and getting herself out of the house, building connections and relationships, and generally being happier. The hardest part is that we have to learn to exist together within the same household still seeing each other at least a little bit every once in awhile. If you have never worked opposite hours from your significant other, you wouldn't believe how difficult it can be to not see your significant other except for like two days a week. The rest of the time, one of you is tired and the other is not, or one of you stays up later than you should to see the other followed by being exhausted the next day. There really is no great in-between point. But for us, it is what is best for us right now.

So hey, I'm going to upload a few things while I have the time today, go on vacation, then get to work on finally making something of my everything I want to do with this here blog and everything else I do. During the time I'm gone, I will do my best to at least take down some thoughts of what has gone on each and every day which I would then be able to turn into a blog post very quickly after coming back.

I have to say, I love the job that I have and I love being able to share my life and my experiences with all of you fine people out there. Please continue to share with me any ideas you have for Content that you would like to see or hear. I have lots of great ideas but your feedback is the most important to me for what you want to see. You can always comment right on each blog page, comment on any of the links that I share out there, or even email me at Kyle.Welykholowa@gmail.com.

Enjoy yourselves out there, and look forward to more great content coming at you soon! ^_^

~ Kyle Welykholowa

Friday, 17 May 2019

=== PC Game Review -- Mall Empire - Indie / Casual - 1/10 ===

What Are We Reviewing?
Today I bring you a review of the PC game Mall Empire. Now... the first thing I want to say is that by no means am I PURPOSELY looking for awful games to review. I'm just looking to pay some games and give my thoughts on them. Honestly I really want to like games I play and do give them the best chance possible to show me everything they have. I really REALLY tried to give Mall Empire a chance, but it just... isn't... good.


This game was released February 16th, 2017 on Steam. It is currently not in early access, and I'm sure that I must have gotten this game on sale, because there's no way this is worth $4.49 CAD. As you can see by the art-style, Mall Empire is not a premium game, it's definitely a casual / indie designed game from a small team.

Gameplay:
The goal of Mall Empire is to design a mall in which many customer want to visit and spend their money, allowing the player to make money, buy more things, make a bigger mall, and make more money.


The first thing you'll need to start your "empire" is to spend hearts to unlock shops. Hearts are earned by having an open mall and having customers visit the mall. Every once in a while you get a heart just by having customers coming and going throughout the day.


After you've unlocked shops by spending hearts, you have to spend money to build those shops in your mall. Each shop has a different starting amount of stock and makes a different amount of money for their product. As each shop sells product, it gains experience and eventually levels up which allows the player to put points into either more stock which allows you to sell more during each day, or more quality which allows each stock item to sell for more money.


There is a day/night cycle in this game which really doesn't serve too much of a purpose other than to reset the stock levels of the shops and give a break in the customers coming to the mall.


Other things the player is able to do with their money includes investing in advertising (which brings more customers to the mall), residential (which brings more customers to the mall), or Office (Which can affect some maintenance costs... or bring more customers to the mall).


If you reach some set requirements such as making so much money or having so many customer visit, the player can then level up their mall to gain access to more shops, more investments and more combinations of shops to make more money with when arranged in set patterns.

Graphics:
The graphics of this game are, well... it's a functioning game. Graphics aren't the most important thing on my list of stuff to care about when playing a game, though it is nice to have something pretty too look at from time to time. Considering the price tag of this game, I wasn't expecting much and I was probably able to get Mall Empire on sale for somewhere between $1-$2 if memory serves me right. So I didn't take the design of the graphics too harshly when deciding how I felt about the game.

Now I did find that there are quite a few spelling errors and issues with translation. English was not the first language of the design of Mall Empire and that's okay. In fact, even though there were many spelling errors and issues with translation, I still had a little bit of fun with it right up until the end.

Sound:
For the game sounds there isn't much to talk about. It's not that the game sounds aren't great... there just aren't any. Not even basic sounds for building or clicking on buttons or collecting income. Nothing.

Though there aren't any game sounds, the designers were at least nice enough to put in some music. The music is actually quite nice to listen to and in my opinion doesn't get annoying at all. The issue I have with the music is that it doesn't really seem to fit the gameplay. The way I would describe the music is some sort of endless arcade kind of thing... but more like something I would expect from an endless arcade shooter or a bullet hell, not a management game.

Replayability:
I really don't think Mall Empire is very replayable at all. I mean, I played it one time and quickly found that the gameplay formula got very old VERY quickly. Maybe it's just because I'm a strategy gamer, but I didn't find purchasing shops, building shops, and annoyingly clicking on each shop and then another following button just to collect income to be a very fun thing to do without any change other than what is available to construct for little pixel guys to walk past.

Even with that in mind, I still managed to keep myself playing all because the music was enjoyable enough to give it ago... right up until this:


Now you may wonder... what? If you look at the top-most construction in each picture, you'll see what I'm talking about. I was pretty alright with Mall Empire until I ran into this issue where I couldn't build an elevator on that second-level space. No matter how hard I tried, I could build anything BUT an elevator.

Well sure (you might say), why not just build it somewhere else? Simple: I don't want to; that wasn't part of my design. I didn't PLAN to not be able to build something because of a glitch in the system. Most times glitches exist in games I don't care; they're usually rather funny, but when a glitch seriously demolishes the entire point to the same so badly that what is supposed to be done CANNOT be done... it's a problem.

SUMMARY:
Though I was able to endure the many issues in the game from translation to lack of sounds, the gameplay just was not engaging enough at all. I could have put up with it all if not for the terrible glitches which make the game unplayable in the way it was meant to be played.

It's at that point that I realize the gameplay itself is just terrible. If it was at least playable, it wouldn't be on the bottom of the lists. Unfortunately I cannot even recommend this game while it is on sale. I'm giving Mall Empire 1/10 because of all of this.

As a sidenote: this really seems like a game for people who are obsessed with getting achievements. Because this game was so terrible, I didn't spend much time playing it... and still somehow managed to get 122/400 achievements.


~ DaemonVirus