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Showing posts with label flame. Show all posts
Showing posts with label flame. Show all posts

Tuesday, 17 December 2019

=== PC Game Review -- Infested Planet - RTS Tower Defense - 10/10 ===

What Are We Reviewing?
Today I bring you Infested Planet by Rocket Bear Games.


Released: March 6, 2014
Price: $17.49 CAD
Genre: RTS / Tower Defense

This game has a good number of very positive reviews on Steam... and for good reason; I was pleasantly surprised by this title. I don't normally go out looking for games which include the tag "Tower Defense" in them because quite honestly, I usually find them to be incredibly boring and dull; in my opinion, most Tower Defense games get old very quickly usually because there isn't enough to do as the game progresses or because the game eventually comes down to figuring out how to optimally build for the scenario to get the 3 stars available on each level. It's difficult to describe just how nice it is to find a game of this type where that finally isn't such a big problem.

Gameplay:
Infested Planet comes with a nice campaign that introduces all the new mechanics of the game one at a time from new units, to new buildings, to new powers. This picture below shows the campaign progress which branches into different mission types.


Additionally there are some weekly challenges which can be done for a score to get a rank matched up against other players around the world. These challenges also have different mission types such as exterminating the map as quickly as possible for the highest score, or surviving as long as possible.


Much of the gameplay revolves around the squad units available with each mission. From left to right (starting on the right of the building in the picture and going counter-clockwise) you'll see the different unit types: Minigun, Officer, Scout, Flame, Sniper, Shotgun, Rifle. You can imagine by the name what each is capable of doing and what they're likely best at, but they all have their different uses in different situations; I found that many of the missions can be completed with a combination of Officers, Rifles, and Shotguns.


So, at first glace one might wonder how this is a tower defense game if you're using a squad of troops? Well, the gameplay has much to do with capturing and defending resources and bases. As seen below, there are hives which spawn alien creatures which must be defended against, destroyed, and captured. Each base point unlocks more points which can be spent on more marines (Rifles by default) and base defenses. Each marine has an increasing cost as more are hired and each one can have more points spent on equipment packs (such as a shotgun or a flamer) which changes their unit types.


As more points are captured the difficulty tends to increase as well. Yes, more points are unlocked for a more powerful squad or more powerful base defenses, but the other hives across the map may respond by mutating for a different unit type of their own (such as a ranged unit or one that explodes) or may start spawning MORE units to fight back against.


Enemies across the map have defenses of their own either to defend their hives or to defend resource crates which can be brought back to any base location for additional usable points.

Graphics:
The art-style here as you've seen is very familiar to the flash-based games of the past mixed with what I consider to be a hand-painted look. I can confirm it runs quite well and looks very nice on the eyes; nothing is too bright or dark or hard on the eyes and all actions respond very well to the inputs. 


Replayability:
I wouldn't normally think of a tower defense game to be very replayable... only because once you've completed a scenario there isn't much use in playing it again unless there's some type of achievement to be unlocked or a higher score to be achieved. Luckily there are weekly challenges available which give at least a weekly reason to reopen the game and compete against other players.

Also available are a couple DLCs - Trickster's Arsenal and Planetary Campaign. I haven't had the luxury of being able to play either of these myself, but given the opportunity, I would gladly open Infested Planet once again to try out the new content. Planetary Campaign seems to include a new procedural campaign creating a different experience each time. This is super interesting to me and might just be the reason I put more money into Infested Planet by Rocket Bear Games even though it was released a couple years ago.

SUMMARY:
I love RTS games and the real-time strategy portion of Infested Planet is very nicely done along with the Tower Defense aspect of it. I am in fact so happy with how it meshes together that... especially because I'm not normally a fan of tower defense games... I'm happy to give Infested Planet 10/10. This is probably a game I'll be coming back to in the future once I get my hands on the available expansions and you can bet if that happens that you'll see it on my livestream over on Twitch.

~ DaemonVirus

Wednesday, 16 March 2016

The Anticipation Is Killing Me

     I've had people complain about me being too slow, or taking too much time to do things or say something. I think it's one of my strongest qualities to be so patient. One of the hardest things to do is to wait for something. I've definitely been in some situations in my life that have required me to wait for something to happen. Yeah, I absolutely get just as impatient as the next person when having to wait for a period of time for something to happen. Even a short time sometimes feels like an eternity.

     Once again I find myself waiting. Perhaps I'm waiting for nothing. Or perhaps I'm waiting for what I've always wanted in my life. I can't really be sure as of yet. All I know is that once again, I find myself waiting for something in my life. It sucks to have to wait, but I believe having adequate patience is the difference between true happiness and settling due to rushing too quickly. I want to find the missing piece of myself that is floating throughout the world somewhere. I'm confident that with a little bit of effort on my part, and some patience... I will find that which I am looking for.

     If you're reading this right now thinking about how much you want something to just happen already... perhaps you're in the same position. Maybe you just need to slow down a little and take the time to let things happen on their own time. There are many things that can seem right at the time when done quickly... but in the end, you realize it's all just a cover-up. Anything that is rushed too quickly will only leave you feeling like something is wrong afterwords. Perhaps you'll try to bring back that spark by having more of it, but it won't be the same. Rushing through something before you're truly ready may give you a rush that you'll forever be searching for after the fact. A feeling that will be difficult to ever get again.

     The words "I Love You" for instance. The first time these words are said in a new relationship should be a special time; one which should not be rushed. Said too soon, and the words may feel awkward... or they could feel like the beginning of a roaring flame. That uneasiness when you're unsure if the time is right may translate into a rush of adrenaline as you say those amazing words. And then forever after, your memory of the experience is one of adrenaline... one that you likely cannot replicate. Thus, every time those words are used after that moment, it will feel like a band-aid that doesn't quite cover the scratch. More and more band-aids you try to put on the scratch, but no matter how hard you try, you just can't quite cover it.

     And so I say to have patience. As hard as it can be, it is a must if anything is to ever last. Patience with activities, but more importantly with people. Any relationship, whether a friend, relative, or significant other... needs patience and understanding between the two. In the end, having patience will pay off. So have patience with everything you do. Patience is the key to happiness no matter the timeline.

~ Kyle