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Saturday 18 February 2017

Diehard Dungeon - Game Review - Rogue-like 6/10

     You enter a small hallway with a chest in the center of the room. You open the chest to find you have zero to three slot machine rolls which dictates what extra skills you may have when going in to the dungeon just beyond the door at the end of the hall. You approach the door and notice you seem to have a pet chest following you; picking up anything of value for you nearby. Determined to escape with your life, you enter the Diehard Dungeon.

     I've been meaning to review this game for some time now; I've been putting it off because I've wanted to complete all the achievements. Unfortunately, some of the achievements require a lot of grinding and good luck to get certain combinations of things in a level to even allow you to progress on these grinding achievements. Now, achievements don't make or break a game. They just provide goals to give reasons to play a game again and again even if the game isn't actually very good.

     Diehard Dungeon isn't a TERRIBLE game; it's good. Just... good. I don't find it to be a great game. I think part of that is because I'm a mouse-and-keyboard type of gamer and the controls seem to be a little better suited for a controller. So the controls seem to be a little bit clunky to me, but they're still workable. You're bound to have difficulties early on until you get the hang of things and then for the most part, you should be able to avoid everything and win nearly every time... depending on the items you get. At no point are you guaranteed to get an item. Every time to find a chest, you may get up to three rolls, or you may get zero. Once you find out how many rolls you get, it becomes like a jackpot machine. You have to match three of the same picture to get an item, but there's no skill to it at all; you get whatever the roll decides to give you. Then there are tokens that you randomly get throughout the game either by winning or picking up hearts when at full health, or by randomly being dropped during battle with the enemies.

     You have two options for combat; you may swing your sword which can be charged up for a circular attack, or you may shoot your gun which knocks enemies back, then explodes with another knock-back. The combat works, though in my opinion it can be a little dry. There are times when using your sword is obviously better, but using your gun is so much safer in nearly every situation so long as you're able to dodge properly. There are some traps on each floor which you have to avoid which are either pressure plates that shoot arrows or javelins at you, or spinning blades that randomly roam around the room (which sometimes also shoot arrows at you).

     This game isn't bad. I just don't think it's great. The achievements kept me playing longer than I had wanted to because I was determined to complete them all, but now I've lost interest and think it's time to move on. If you like rogue-like games, this one may interest you, but for me this game will be getting 6/10 for rogue-like games.

Have a great day everybody! ^_^

~ Kyle Welykholowa

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